At first it was a little hard to understand how to switch dimensions, but once I did it was quite unexpected!
Do check out our game too :))
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2524 | 2.660 | 2.660 |
Creativity | #2735 | 2.868 | 2.868 |
Overall | #2994 | 2.673 | 2.673 |
Presentation | #3520 | 2.491 | 2.491 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game the dice is the ancient artifact which allows you to stop time max for 6 seconds after that you roll the dice every 12 seconds to get a random value based of you get additional seconds.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
At first it was a little hard to understand how to switch dimensions, but once I did it was quite unexpected!
Do check out our game too :))
Liked the dimension concept and how it was applied to the game.
Maybe the team should expand on that!
Good concept, I feel that it would benefit with having a health bar on the enemies
Nice! I wish rerolling the dice is automatic, and rolling a 6 feels really bad. But overall good job!
Very creative and the game looks very polished. hope this helps improve the game.
Very cool concept. Love the overlay of the die counting down. Not sure the guns are balance properly. I think an expansion of this would be cool. Great job.
Very cool concept, but it seemed a bit... glitchy? I'm not entirely sure. Still pretty fun though!
The dimension idea is a very interesting take on the theme. I quite like the mechanics. The art is fitting aswell. The game is a bit difficult, but nevertheless fun.
Neat game although quite difficult, mainly due to the long reload times.
But still good work
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