Some fun visual effects here, very interesting how the entire terrain is done with Parallax Occlusion Mapping. Does get *really* wacky if you go under the terrain lol
RhapsodyGames
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Thanks for running it! I wish I had better motivation (or perhaps just discipline) to actually work on it throughout the month, but the generally low requirements and provision of starter code helped make it a lot more chill and enjoyable. Basically infinite potential for what could be added, but a very feasible base for what needs to be there. Looking forward to whatever comes next!
Hey! Your Ludum Dare page doesn't have the right link! You should use this one instead: https://kobato-games.itch.io/no-space-at-the-movies
Thank you so much! Yes, I'm definitely planning on working on it more. I agree, I probably made the beginning a bit *too* simplistic. I wanted to compensate for the unnecessarily steep learning curve that jam games tend to have. There was stuff I would have added like different pad colors and more levels, but I decided to sacrifice quantity for the sake of a bit of polish and personal sanity. Still, I'm really glad you enjoyed it!
Very much appreciated! Stylization might work pretty well. I know the die textures had some issues, mainly because I baked them from Blender at 1024p when I probably should have done 2048p. Level 3, though? The one that introduces the addition pads? Interesting. I'd be quite interested in hearing more about the difficulty of each level and what you thought.
And yes, it can be difficult to figure out what the next number the die will land on is. I've been working on finding a solution to that. Possibly rotating the camera, possibly something else. And yeah, in the future I might rework the die sounds. I did come to like how it made familiar little songs for the solutions during playtesting.
But thanks for your kind words! I'm glad you enjoyed it!
Cool visual style! Though I think the motion blur is a bit much. I liked the cup indicator, that's a nice way to show resources. However, I couldn't really tell how to tell if the flowers were okay, and the overall communication of mechanics was confusing. Didn't know what to do or where to go.
Overall pretty good, though!



