Nice game ! The idea of customizing your dice and the various upgrades was great !
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Infinity Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #878 | 3.571 | 3.571 |
Enjoyment | #1451 | 3.095 | 3.095 |
Overall | #1895 | 3.083 | 3.083 |
Presentation | #3273 | 2.581 | 2.581 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice sides are able to be customized and are used as the weapons in the game, leaving the attack up to randomness.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The core concept here is really cool! I like the idea of building out dice with different attack values, and different elemental effects - almost like a deck-builder, but with dice!
One note I have is that the feeling of the platforming could use a bit of tweaking. The player slides a bit too much when coming to a stop (at least in my opinion), and there doesn't seem to be a jump buffer of any kind. I think adding a jump buffer/coyote-time would go a long way to improving movement feel.
All things considered, you did a great job!
I liked that there is sound.
Sadly second boss is hard - i dont see his hitpoints and don't know if i damage him or not... I liked jumping part. Also i would be awesome to jump with dices ( bombs ) ... like a rocket jump or something :D
I really like the idea of making your own dice! I liked the risk-reward factor of wanting to shove the highest numbers on your die, but knowing that you'll have a higher chance of rolling a 0 because it would become too heavy. The elemental dice was also a really cool idea, and I'd love to see this expanded on. The double jump ability also made it almost feel like a metroidvania type of game, which would be awesome. The only major issue that I found was that beating the first boss made this constant buzzing sound for the rest of the game.
Great idea and congrats for the submission! 😀
I wish the gameplay was a bit faster.
The ability to upgrade the dice was a really, really interesting mechanic. I'd love to see it fleshed out even more! :D
Unique idea, being able to customise your dice is cool. I liked the way the platforming feels
The game is pretty fun to play and the mechanic is unique. I liked the idea of the character throwing the dice to damage the enemy. It is fun
Cool idea to have customizable sides on the dice, and elemental damage was pretty interesting too. The sound design is terrifying btw.
The custom dice attack was so fun to upgrade. I was almost sad when it ended I just wanted to keep finding better and better sides to make a great attack. I was able to skip large portions because the jump resets when you touch off on a wall so I could just wall bounce to the end, but nice job!
dealing damage is harder because of the delay but i think that's understandable since we're rolling dice. the context-based pop-up messages are great for teaching the mechanics. good job!
I like it! very interesting interpretation of the theme. Took me a while to get into the combat but overall it was a fun experience.
I love the idea of upgrading the dice in that cute almost Deus-ex-inventory jigsaw style screen! I'd agree with SirXmas about changing the attack function a little bit-- maybe just make them explode right away so it's a lil more active. Great concept!
The tutorials and the level are really well designed! I like how the information on how to play the game is slowly revealed as we play. I think having the dice deal damage after it fully landed made the combat a bit slow. The level design is really good though!
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