Really creative and satisfying! Love the branching paths and the main mechanic is really intuitive :)
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Journey to Paradice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #194 | 3.877 | 3.877 |
Overall | #345 | 3.819 | 3.819 |
Presentation | #620 | 3.901 | 3.901 |
Creativity | #687 | 3.679 | 3.679 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must defeat enemies on all sides of the dice world. In battle, you fight with your dice.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
super satisfying and punchy, a great use of the theme and a cool concept. i like that the board itself was a massive cube as well
I played the whole thing through and really enjoyed the progression system. At the beginning, stronger enemies were quite intimidating and I was barely able to manage my HP. But, by the time I got around 9 dice I could quickly finish all 6 sides, very satisfying! Besides, graphics and audio were very athmospheric.
I love how this game is random but also gives you control over the outcome. Unfortunately, I'm so unlucky that I didn't make it far, or I was just too greedy. This game also implements the theme of the jam in several ways. On the one hand the world is a dice that rolls and on the other hand you roll dice in battle. Very well executed, i enjoyed my time playing this game. Good job.
Love it !
I greed and this f robot killed me :D
Awesome Game ! Crazy do to this in 48H
Love it !
I greed and this f robot killed me :D
Awesome Game ! Crazy do to this in 48H
A cool game with a neat mechanic and beautiful presentation. I think the choices that the player could make could be expanded a bit
I had fun playing your game, but I wish there was a way to make more meaningful choices during combat. There is an obvious better way to play (just choose the highest dice), and no reason to do otherwise, which makes the fights a bit automatic. The only time you need to pay attention is when the enemies roll their best dice as the second or third, then you have to consciously keep your best dice for last. I'm not sure how you could make things a bit more interesting, but I encourage you to try my game to see how I tried to make dice based combat interesting (sorry for the shameless plug :D)
The dice shape world is a nice idea, but towards the end when there is only one or two fights left it's easy to get lost. Maybe indicating in which direction the next fights are would help, or removing the paths toward empty sides (or even making a magic dice where whichever path you take you end up where you need to go.)
I liked the heal mechanic, that's an interesting choice! Do I keep on going, risking my life, or do I start reroll the dice, having to fight again through all the fights, but stronger than my last attempt? That was clever!
A very good entry, that can become something really great with some tweaks!
P.S.: no dice in paradice! Unbelievable!
Really fun game! Wish there was a heal mechanic that didnt restart the game. Like sacrifice a dice or something. Still extremely fun though
Great concept, I love the fact that the world map is a cube too. Well done!
Considering the time constraints, this game had a really good feeling of progress as you play. I love the choice of colour and assests, its really cohesive, and the choice of music brought it together wonderfully. Maybe the difficulty curve was a little steep (the first dragon I fought was both the first time I lost health, and left me on 1hp!) but with a little tweaking and testing could be an easy fix after the jam. I love the healing mechanic, reminiscent almost of souls-likes in the way you get everything back but enemies respawn! Very creative and well executed!
Good job, gorgeous graphic and understandable gameplay. In my opinion, this game just needs some extra mechanics in fights to be more challenging.
It’s a clever idea combining attack and defence into one die.
Select some of the dice from all of the dice makes the game not too random, giving players room to think about strategy.
The art is beautiful, and when I enter another level, I finally realized the map is just a big die! Nice idea!
Beautiful game. Combat system is a bit deeper than it seems at first. Very enjoyable!
What a fantastic combat system! It's really easy to understand, but gives the player a lot of decisions each battle. I'd love to see more if you decide to work on it after the jam
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