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WeighTheDice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #416 | 3.850 | 3.850 |
Overall | #599 | 3.642 | 3.642 |
Enjoyment | #789 | 3.400 | 3.400 |
Presentation | #965 | 3.675 | 3.675 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls a dice whose weight is equal to the number on top of it. Different weights create different interactions with various surfaces.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The implementation of mechanics like these are impressive but led up to a difficult problem where you are asking the player to not only get one face exactly on one space, but the entire orientation of the die. On top of this, the player is heavily time and space limited. As a result I found myself retrying and retrying to memorize a pattern that would get me past certain parts, despite the fact that I have played probably 40 of this type of game by now. I have memorized a few patterns/techniques to get a die to end up on the correct face, but it's not often you have to get the orientation exactly correct. I have a level with this mechanic in my game, and I debated whether to take it out as well, but instead I just gave a wide space to work with. (Right before the tile where the orientation is tested, the player can roll enough times horizontally to get the correct rotation as long as the face pointed toward the camera is correct)
I was also impressed by the presentation with videos showing how the mechanics work, it was a nice touch.
This is actually a really original and well implemented idea!
We think it would be awesome if the graphics worked a little in favor of the gameplay, as in, the faces of the dice more representing of its weight and the floor blocks being more than just that a simple color representing its function.
But its awesome, really enjoyed it and hope to see a full version or maybe full levels in a future!
Having played so many similar games, I have to say, this is perhaps the most creative take on this idea.
However, the change of music between each level is quite jarring, I would prefer if there was one song that just played throughout the entire game, or if there was a slow fade between the songs on each level.
I think the showing of the invisible face is unnecessary, as the dice follows the usual rules of opposite sides adding up to 7 you can figure out the three missing faces from any view. Puzzle 7 represented a major difficulty spike for me. And the complexity of the patterns were long enough that it felt more like trying combinations rather than thinking out how to get through it, as it was too many moves in a row to position the dice correctly for me to calculate the moves in my head. At that point my enjoyment dropped a bit. Given more time I'm sure I'd build up intuition that for example a counter clockwise 2x2 rotation moves the faces in this way, but without lots of time investment that intuition just isn't there, so the later levels just feel like memorization and guesswork.
Thank you for your comment!
You are right. In the early stages of writing levels, I always completed the level tests by guessing various combinations, but this was extremely inefficient and after a long period of events I gradually built up a decryption technique. But for players who haven’t played for that long, it can be maddening to keep trying. So I’m thinking of adding more interesting mechanics to the game in the future, rather than just using various spins to make up the levels.
Nice puzzle game :) It gets tricky quite early but the levels are clever. The graphics are nice as well and its always appreciable to find a good tutorial. The only problem I find is that its confusing which arrow key goes to which direction, since the camera is isometric.
I made a game with a similar concept if you're curious to try it.
The game play is kinda good, especially, for having some way to know another invisible face of dice; but probably the guidance of the game, the tutorial should be more clear and understandable. I have played another game with similar mechanism, but the physical property of every single square makes your game special; you have to let players know better this design!
This is a super cool idea, the tutorials explained all I needed to know, and there being a little guide to show you what direction the buttons make the dice move depending on the angle you're playing at was a nice touch!
Very slick game, super nice presentation, I love the tutorials!
Wow! I have never seen visual tutorials as you did in this game for any other game I've seen in a game jam! That's awesome and I love it! Absolutely great submission!
Cool game and cool concept, maybe add a tutorial inside the game because at first I didn't understand that the numbers had different properties.
If you have time, could you also play and rate my game ? :)
There is a button called "Guide" that explains the weight system by showing that each number was heavier, and then multiple other sections with buttons you could click to play previews of different mechanics. Also the first 3 levels automatically pop up the same tutorial video when you open first play them, showing you the mechanic. So I don't know what you mean by asking them to "add a tutorial inside the game"
Funny.
Clever concept, well done!
Enjoyable game with great presentation! The tutorial page was excellent! I really enjoyed the puzzles as you could solve them by taking some time to think, also the wasteland idea makes it so you can't just mash buttons until you solve it. Only thing I would fix is the movement, I got constantly confused as what direction the dice would go, I would make it relative to the camera.
Still great work! Congrats!
Nice game! I really enjoyed the idea with weight! The only thing I have to say is about the camera/WASD controls. I understand why isometric works better for this kind of game (you can see at least three sides), but I kept pressing the wrong buttons, even though there is that indicator at the corner xD
Same, even just a slight tilt forward would have helped, but a nearly perfect 45 degree angle becomes ambiguous, a slight angle (say 30 degrees?) would have been enough to still shot the number but disambiguate the directions.
Yep, you need to have a nonambiguous angle. This one didn't cause me too many issues personally so I'm guessing the angle isn't 45 degrees exactly, but here's an example of an isometric game with an angle that felt right https://itch.io/jam/gmtk-jam-2022/rate/1617762
You can hardly see a 3rd side but it felt comfortable which was a decent tradeoff. Additionally you can add an on-screen indicator separate from the die, or on hover to see all faces. In my game it wasn't isometric and didn't have any indicators unfortunately but there was an undo button so you could just check the sides by rolling easily
创意好好!喜欢这个能够改变环境的机制,感觉有无限延伸空间!我们的作品还有些像的地方哈哈
谢谢! 您的作品我今早刷到了,动画、特效太棒了,我很喜欢。
Really really cool idea! Having the dice values be weights that affect the environment is really cool. I'm not sure but when playing lower values sink on the water while higher ones float, probably need to change the tutorial description? Any ways, great game, great implementation of the mechanics.
So I tested your too off course very clever concept indeed. I feel like it would help to have some extra visual feedback though. Like maybe the points on the dice are inversed jets , you know trusting down. would make it all make sense visualy as wel, anyways vrry nice_
Oof
This is such a clever idea; it ended up mind-bending enough that I had to skip over some levels, but the concept is really sound. Also liked the feel of the music with the vibe.
Only issues I had were controls. The isometric camera angle made me hesitate quite a few times, and/or make the wrong move (though the little drawing really helped!). But more obvious to me was the combination of mouse and keyboard controls. If a game is mainly controlled by the keyboard, I want to be able to restart a level if I sink in the water without having to reach for my mouse (same with the right-click controls for switching view).
Overall, very cool!
Thank you for yout comment!
Failing and hitting the retry button over and over again did get on my nerves during development, but when the piece was finished, I forgot to add keyboard controls for view rotation and retry!
Some of the levels were really hard, the narrow map and potential crash landing wasteland narrowed the space to manoeuvre and the later levels (7, 8, 9) each took me nearly an hour to design!
Have fun!
cool!!!
Thanks a lot!