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The implementation of mechanics like these are impressive but led up to a difficult problem where you are asking the player to not only get one face exactly on one space, but the entire orientation of the die. On top of this, the player is heavily time and space limited. As a result I found myself retrying and retrying to memorize a pattern that would get me past certain parts, despite the fact that I have played probably 40 of this type of game by now.  I have memorized a few patterns/techniques to get a die to end up on the correct face, but it's not often you have to get the orientation exactly correct. I have a level with this mechanic in my game, and I debated whether to take it out as well, but instead I just gave a wide space to work with. (Right before the tile where the orientation is tested, the player can roll enough times horizontally to get the correct rotation as long as the face pointed toward the camera is correct)

 I  was also impressed by the presentation with videos showing how the mechanics work, it was a nice touch.