It can become addictive very quickly! π At the beginning it wasn't super clear to me that some upgrades carry over from run to run, it would be nice to see the amount of upgrade you got but it was very fun! Also it could help some optimization, have you tried object pooling for the bullets?
Play game
Back to Space (GMTK 2025)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #562 | 4.182 | 4.182 |
| Audio | #664 | 3.667 | 3.667 |
| Enjoyment | #814 | 3.788 | 3.788 |
| Narrative | #1820 | 2.879 | 2.879 |
| Creativity | #2728 | 3.545 | 3.545 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roguelite game evolves around gravity and replayability in order to save the earth, really fun! :)
(Optional) Please credit all assets you've used
Got only the musics from Pixabay, all the rest was done by us! π
Comments
The feel and retro vibes are great, but the difficulty spike is very sudden. Can be overcome with permanent upgrades, but very jarring initially. Great stuff otherwise, I liked it.
Thereβs a nice retro vibe established here, and itβs really satisfying watching the defense units blow up invaders in fast motion (sorry, ADHD brain). I did run into an instance of the turrets not firing anymore; Iβm not sure if it was a specific enemy type that wasnβt being targeted but it cost me my run.
Love the aesthetic. I also like the shooting sounds once you get enough units and attack speed. This was pretty fun!
My comments largely align with a couple of other people. I enjoyed the game quite a bit. The visual style is clean. I don't mind the autobattling roguelite elements or even the meta-progression. I think it makes for a fun little game.
Definitely struggles with performance after a certain number of turrets, where it was barely running a certain point on even early levels. Losing due to the enemies hitting the sun felt bad, especially at the later levels where you had most of your turrets set up properly to try to succeed. Levels 7-8 need some balancing. It felt like getting there was relatively easy, but then it just requires repeating multiple times to get past them. For initially coming into the game, it would be more clear on your turrets vs asteroids. Having different types of turrets (or turrets that could handle the opposite rotation of where your planet is) would be much appreciated.
Overall, I had a good time with it. Thanks for making it!
Hey, thanks for playing our little game! Cool to hear that the auto-battling is also appreciated!
Yes, performance is a little problem we have currently, if you have too many units with a lot of attack speed it can get really bad, but we also got a Windows build for better performance π¬.
About the game balance, unfortunately was a thing we couldn't make it better at the time, we lost 2 days of work by accidentally deleting the project π. About the turret, it was planned at one point having the ability or a buff that places turrets in other planets with different bullet types, good to hear that we were in the right path, thanks for sharing!
Also played your game and left a comment there! π
Very nice and minimal, it's a good little time waster game. I don't mind the lack of interactivity, but 1) it gets laggy on the two levels with tons of ships (i never made it past those), 2) enemies can seemingly shoot at your from the other side of the sun even though you can't reach them, and 3) it feels almost impossible to actually beat, the whole game just feels like you have to play it on repeat over and over until you've got enough permanent +1 unit and +50% health upgrades to get through those levels, which takes a lot of fun out of it all. still, a nice game!
Oh, such detailed feedback, thanks a lot! π Let's address some points
- Sad to hear that we have such a performance, web builds are always less perfomant compare to native ones, I've also included an windows version because of that
- In my head that made sense since the earth is getting invaded by an more tech advanced alien, but shooting through the sun is a thing to fix!
- Unfortunately, I've deleted 2 days worth of development of the project, and didn't have enough time to balance the levels, they were done in the last 30 minutes π
even myself didn't know the game was beatable, just discovered after playing for some time π, it is a thing we have to improve!
Also played your game and left a comment there! Such an impressive one for sure!
satisfying to hear them all shoot but it kept lagging when there were too many on the screen :(
Super sick style and concept—loved the vibe. It definitely ramps up the challenge in a fun way. Felt less interactive than I expected, but weirdly... that kinda made it even more enjoyable?
Hey, thanks for playing! Also played and rated your game, it was really good!
Initially, while developing, I had the same thought! I tried to make shooting more manual and make gravity influence the bullets, but for some reason, the automatic nature was more fun. I will try to see what more I can do to make it more interactive, maybe some upgrades? Thanks for sharing some feedback!
love the style and concept, but it could sometimes be annoying when an enemy spawned close to the sun and I was on the other side. It would be cool if I had the option to switch directions of which way I'm orbiting so I also have to manage which direction of enemies to focus on. Great execution on such short time!
Hey, thanks for playing! But yeah π , unfortunately, we lost 2 days of work by accidentally deleting the project, and we couldn't balance the game very well. There is a simple bug where the enemies were supposed to deal damage to the sun by proximity only after killing all your units, because of that, the game is super hard π₯² (but beatable)
Cool! Simple artstyle but with that retro TV looks it feels awesome :)




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