Cool vibes and very cute :D Was really in suspense on what the twist was gonna be in the end :D
GreyOre
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Okay, I looked into it again, the problem is: there are twofull screen buttons, overlaping somewhat. One only centering the game, one achieving proper full screen.. When using one of them, the timer is not there, with the other one the timer is visible and functioning :)
I think this might be a UI scaling problem or something with how itch handles the web game. I have the feeling like ive seen this issue with other games as well, making some UI awkwardly placed. What I dont understand is why the key counter is visible even if they are also UI elements, so maybe you can see what the difference in their implementation is.
TLDR: There are two fullscreen buttons overlaping, one leading to your timer being invisible.
Super cool game! Loved the execution of the mechanic! Also the art style and music fit really well, very well rounded :D I was about to complain that you had to wait for your past selves to get through the things, until I noticed that there were always multiple things that you can prepare for the next loop, really nice :D
Really cool idea, and the past player looping is pretty cool, I just feel like he comes in a bit late, giving little time to experience that mechanic. Also the camera is a bit jumpy, giving a bit of vertigo, maybe its my mouse sensitivity, but it might be a good idea to limit how far you zoom towards your aim.
All in all I did like it (the enemies seemed interesting too) but the camera made it hard for me to play longer unfortunatly.
Fun concept, loved that being shot only set you backwards, giving a really cool game flow, and loved the cookies :D
Can be a little easy though if you use right and left click right after each other as it kills the bots immedietly, so adding a timer after each shot would close this "loophole" xD
But yeah really enjoyed it^^