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GreyOre

32
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A member registered Feb 24, 2025 · View creator page →

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Cool vibes and very cute :D Was really in suspense on what the twist was gonna be in the end :D

Amazing game! Really liked the implementation of the cameras, giving you an idea where your shadows are, especially once the levels become more sprawling

Thank you^^

Hillarious, super fun and probably the most creative game yet :D The controls are difficult, but a very unique challenge :D

Thanks for your Feedback :D

Great game and very creepy atmosphere^^ Art story and audio worked really well together!

Ah I see, yeah that will probably be the reason. You might have to look set how the canvas scales, I think scale with screen size would be the solution here

To add: I tried in on another display and there both worked, just with my larger display the unity intern expand button caused this issue, so you might not be able to see this bug as it depends on screensize and/or resolution, so absolutely not your fault for missing that :)

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Okay, I looked into it again, the problem is: there are twofull screen buttons, overlaping somewhat. One only centering the game, one achieving proper full screen.. When using one of them, the timer is not there, with the other one the timer is visible and functioning :)

I think this might be a UI scaling problem or something with how itch handles the web game. I have the feeling like ive seen this issue with other games as well, making some UI awkwardly placed. What I dont understand is why the key counter is visible even if they are also UI elements, so maybe you can see what the difference in their implementation is.

TLDR: There are two fullscreen buttons overlaping, one leading to your timer being invisible.

Thanks for the feedback 😊

Yeah lvl3 is the most difficult xD

Super cool game! Loved the execution of the mechanic! Also the art style and music fit really well, very well rounded :D I was about to complain that you had to wait for your past selves to get through the things, until I noticed that there were always multiple things that you can prepare for the next loop, really nice :D

Very cool idea, As others said, the abyss levels are very cool and unique, the labyrinth can be a bit confusing. A timer would help a lot, using the music as a timer works, but the track can get a bit repetitive over time.

Otherwise really fun, I think you can do more with that concept!

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Ah yeah I can see that, the limited time is rough, there are always things you still want to fix and add^^" 

Yeah I think the "ghost" looping around would help a lot, maybe you could do something like an item that would allow you to spawn the ghost when you are in a pinch^^

Really cool idea, and the past player looping is pretty cool, I just feel like he comes in a bit late, giving little time to experience that mechanic. Also the camera is a bit jumpy, giving a bit of vertigo, maybe its my mouse sensitivity, but it might be a good idea to limit how far you zoom towards your aim.

All in all I did like it  (the enemies seemed interesting too) but the camera made it hard for me to play longer unfortunatly.

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Wow, what an amazing game! Just wanted to try through a few games here and got stuck on your game for almost an hour! The loops allow a great mix of action and a surprisingly tactical aproach to what you attack first! Loved it, I think this is the game I had the most fun so far in this jam :D

Hilarious game :D

Fun idea and great visuals!

Wow, amazing game, no notes :D Feels like a complete package and fully polished!

Really tough controls, but fun once you figure it out^^ Could definetly benefit from more instructions of the controls as they are quite complex. The tractor beam is really fun though, loved floating though free space with good ol' crusty

Once I figured out the objective it was really cool and replayed it three times :D maybe add more descriptions of how the looping helps destroying enemies (letting go of drift to activate the loop) or making loops automatically activate once closed.

Really cool idea with the space loop and a very trippy experience^^ More visuals would definetly help understanding the game better, as it is very hard to figure out how to get ahead. Maybe adding an effect every time you loop around would work.

Oh yeah, a speedrunning timer would work amazing here, I think that would also fix it :D But yeah I can see that, getting people stuck because things are too difficult is definetly not the goal xD
And really feel it with the time, I wish my game was thrice as long as it turned out^^"

Thank you^^ Really glad you liked it^^

Thanks for the feedback :D Yeah time was an issue, but I am going to expand on the game and add more levels after the jam^^

Glad you liked it :D

Thank you :D Yeah i do plan on expanding, I still have tons of ideas that I didn't have time for^^

Thanks for the Feedback :D was honestly not sure how well the puzzles will be received, but I am glad you like it :D

Fun concept, loved that being shot only set you backwards, giving a really cool game flow, and loved the cookies :D

Can be a little easy though if you use right and left click right after each other as it kills the bots immedietly, so adding a timer after each shot would close this "loophole" xD

But yeah really enjoyed it^^

Amazing game, really different from other things Ive found so fat :D Controls can be a little finicky as picking up items can be difficult, but really cool^^

Really cool idea, i just wish there was more control to the gameplay, but I really enjoyed it!

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Really love how the music and the gibberish work together, great game!

Really cool :D