thank u jesse natter games. i love jesse natter games.
Penni Pop VT
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WHOAAAA so polished so clean. i love the idea and the puzzles. it's really fun to use the snippet of music to piece together what the rest of the music is and using the geometry of the level to fit everything together. i love those geometric puzzles on their own so adding another bit of information in order to figure out how the shapes fit together with music is super smart! there were some puzzles that i got wrong even though the piece in the actual remembered bit was correct and i felt like there wasn't really a way for me to have known where to put the rest of the blocks. ALSO the music doesn't play past the start screen on web so i played in on the windows build! but overall this game was super cool! very unique in concept and in style!
im so glad u think i made the right choice LOL! it's tough but i LOOOVE games with no tutorial and inductive learning it's so freaking cool. i tried my best but i know there are definitely points i could've added more clues! oh well 'll do it in the update. GLAD U MADE PROGRESS!! thank u sm for playing!!!
this is such a great take on loop! i really enjoy how different it is to go through the same level backwards. making it so you can only dash in one direction is also super smart and good for the level design! i really liked this one all the movement felt very juicy too! some of the jumps are a little tight but it's really cool!
THIS GAME IS SUCH A VIBE!! the ambience is super great and the art and music are wonderful. i assumed at first i could create paths for each individual unit so i was a little confused when i couldn't but it's really cute!! i think if u keep updating this game i'd like to see loops for each individual unit and that way i feel there would be more strategy involved in placement! but super fun i liked this one a lot. beautiful game!
HOLY POLISH!!! this is amaaazing i want this expanded into a full game!! lowk would work great on mobile idk what ur plans are for this game but i could see this doing really well. it's a great loop and it's a lot of fun learning how the systems work while going through each loop!! making smart trades is hard but super fun to figure out! the art and music is also super great this game is awesome. is there a way to skip the cutscene at the beginning i wanna play more but it makes it slow to restart T-T. ANYWAY super amazing i can't wait to see more!
NICE JOB WITH THIS!!! it's super polished and clean and the game loop is quite fun! my highscore is 16 B). i enjoyed how the different keys made different sounds so it was easier to remember what was played before! and as someone who also made a rhythm based game, i understand the struggle with the latency... i do think the way the beats pop up onto screen could change, because even when the watch is playing them, they seem to not make sound on beat with the watch clicks? but ya super cute and fun i like this one a lot!
this one was cool! as someone who also made a rhythm game for this i feel ur pain with the latency T-T. but nonetheless i think it works well! i think it's really cool how as u keep going further in the game more tracks get added to the song! i don't really get the significance of having the strong beats and the offbeats in the shooting marker because at that point it starts to become possible to just spam and it shoots almost every time. still very cute and cool and the polish is great!
YAAA super cute!! i've seen a lot of death loop platformers and this one if def one of the better ones! i like how it uses time as a big component so u can use ur deaths right but if ur not fast enough it still doesn't work. i might've missed this but is there a reset key? i think sometimes i knew i messed up a level and didn't have enough lives left but then i just had to die over and over. other than that it's really cute and fun great job!!!
THIS WAS VERY FUN!!! i think after a while it gets a little TOO loopy cuz not that much changes. the polish on this is great tho and the visuals are super nice! looks amazing!! i liked the variations on the enemies depending on which enemy u were fighting, but i just wish there were more! i know it's a jam tho so u probably didn't have time LOL
i liked the concept and i played two of the levels but at the end of limbo i went back to the first one? i kind of assumed there would be something different after that. like a different time period or something? i couldn't exactly translate the description so maybe i didn't get it! but the jump felt nice for sure!
the art is really pretty and mechanic is cool but i think it's very over used here. it feels like i know what to do i just have to do it over and over again which makes the game feel very tedious. i would reccomend finding some interesting ways to break it up from just placing loops down as platforms that can let u reach new places.





