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this one was cool! as someone who also made a rhythm game for this i feel ur pain with the latency T-T. but nonetheless i think it works well! i think it's really cool how as u keep going further in the game more tracks get added to the song! i don't really get the significance of having the strong beats and the offbeats in the shooting marker because at that point it starts to become possible to just spam and it shoots almost every time. still very cute and cool and the polish is great!

we originally intended to have some penalty when missing the notes, but with the latency issues (and it being supposed to be fun in a jam), we decided against it and to even widen the hit window. but yes, some sort of spam protection would be appropriate.
if we had more time in the end more complex rhythms and more moving enemies would have been the plan.

thanks for playing :)