works like a charm, thx again.
JonWon
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this is a nice idea, but I think the execution needs a bit more attention.
a short explanation for the shop items would be nice. also they interact with the droplets while placing them, so I managed to trigger the shop before placing the last log, by unclogging a huge jam, and breaking the logic a bit.
It would be nice to add additional challenges once the flow is achieved.
like others pointed out already, there seems to be a few glitches:
belt always moving / guests on the right eating dishes on the left / dishes randomly disappearing …
and I don't think there is a loosing condition, right?
nontheless, it sounds really promising, and the graphics, sound and movement seem really polished. I made it till day 12 and 500 points, until I saw the counter to 99. I think some variation in later days would be in order (pun intended).
you win!
it took me a moment to (kind of) understand how the mechanic works. being conditioned from other games I tried to time my movement to the beat, or rush the platform before the pole timed out.
definitely a challenging game, and a lot of effort in level building :)
also, I think I found a small bug / race condition:
we originally intended to have some penalty when missing the notes, but with the latency issues (and it being supposed to be fun in a jam), we decided against it and to even widen the hit window. but yes, some sort of spam protection would be appropriate.
if we had more time in the end more complex rhythms and more moving enemies would have been the plan.
thanks for playing :)
wow, this is a really polished game. congrats.
main menu, settings. music and sound effects. and I really liked all the different hit animations. It was a bit difficult for me to reliably create a loop in the heat of the battle (the snakes swarmed me a bit), but I managed to get a score of 125 points.
thanks for providing a linux build too.
the concept looked really promising, but sadly I couldn't really figure out which tasks were active or where my money came from.
and after I realized I could build houses by dragging the symbols I couldn't notice a difference with those houses. (besides new stations).
I would have loved a bit more explanation, and maybe a step by step interactive tutorial.
but all in all, I love trains! <3
Day 17, I am still trapped in the endless maze. All I had to feed myself were some breadcrumbs …
I is inspired from Maze Runner, right? but I think I am missing a bit here. I was wandering a few loops through the Maze, but I found only a single closed green door at one end. Was there a possibility to interact with the door? The breadcrumbs are a nice feature to track your steps, but a was missing a few instructions / directions. In the end I got stuck in the center with all four doors closed :(
also , over 700MB is a bit much for a jam game imo.