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wow, this is a very novel control scheme if I have seen one. It takes some time to get used to how the momentum of the quill can be used. your menu, settings, and dialogue interfaces also show a lot of polish. and the music rocks :)

add some points and a highscore and this game is good to go.

Thanks so much! Yeah, we wanted the mouse and the player movement to both be equally important to influencing the quill motion, so there’s a bit of a learning curve. We iterated a lot, but would have iterated even more if we’d had more time. You can pull off some pretty cool maneuvers with practice, but it could definitely be a bit more intuitive.

We would have added an endless mode with a highscore table if we’d had more time, so definitely agree on that suggestion!