Thanks so much! Yeah, we wanted the mouse and the player movement to both be equally important to influencing the quill motion, so there’s a bit of a learning curve. We iterated a lot, but would have iterated even more if we’d had more time. You can pull off some pretty cool maneuvers with practice, but it could definitely be a bit more intuitive.
We would have added an endless mode with a highscore table if we’d had more time, so definitely agree on that suggestion!