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Kotzuo

45
Posts
A member registered Jan 12, 2019 · View creator page →

Creator of

Recent community posts

Good idea! Object pooling would help a lot in the game's performance! Thanks for sharing it!

Thanks!

Glad you liked it! Unfortunately, we lost 2 days' worth of code and had little time to balance, so it ended up a little too unfair 😅

Took way too long to notice that I could upgrade the CPU 😭, maybe it would be better if I just select which type to put in the loop, and the next time it will pick automatically if it has at least one, having to drag and drop all the time was a little exhausting 😅, but overall really unique and polished game! 👍

I wonder what happened for the turrets not to shoot 🤔, I always used 5x too, thanks for playing tho!

Very polished game with a nice concept, hitting the lassoed enemies into the others was a little satisfying, I think physics would complement this game in a very interesting way!

Excellent narrative, some cards were really deep! But with no real consequence, in the description you mentioned 6 lifeforms, but only played 3, idk if that was a bug or not, also played a lot of cards but couldn't break the loop 😓

Thanks!

Very creative and unique idea! The artwork was really well done and consistent! Getting the sushi into the right place was sometimes a bit tricky, but fun! Overall, pretty polished game!

Thanks!

Nice game! Sometimes I got frustrated with shooting myself😅. But great use of the jam theme, with some potential by adding more enemy types!

Cool! Glad you liked it, yours is pretty satisfying too hitting multiple targets with 1 swing! 😆

Oh, sad to hear that you passed a similar problem, it is soo frustrating thinking of what the project would be if we didn't lose that precious time 😣, even tho ~60% of my comment was saying about what I dislike I for sure gave your game an excellent rating! Everything else was really well done, it even had an full blown tutorial! A lot of stuff for this small time window was done for sure with huge quality too! Congrats 😉

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But each dot appears based on distance or time? I was circling a really large portion all the time, idk if it was intentional or not

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Hey, thanks for playing our little game! Cool to hear that the auto-battling is also appreciated!
Yes, performance is a little problem we have currently, if you have too many units with a lot of attack speed it can get really bad, but we also got a Windows build for better performance 😬.
About the game balance, unfortunately was a thing we couldn't make it better at the time, we lost 2 days of work by accidentally deleting the project 😓. About the turret, it was planned at one point having the ability or a buff that places turrets in other planets with different bullet types, good to hear that we were in the right path, thanks for sharing!


Also played your game and left a comment there! 😎

Cool game, really liked the character and cutscenes in general! Also found out that the circle limit is not about the number of dots but by time! So I was just circling the entire screen as fast as possible 😬, the unconventional camera movement was a little too harsh for me though 😓

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Oh, such detailed feedback, thanks a lot! 💖 Let's address some points

  1. Sad to hear that we have such a performance, web builds are always less perfomant compare to native ones, I've also included an windows version because of that
  2. In my head that made sense since the earth is getting invaded by an more tech advanced alien, but shooting through the sun is a thing to fix!
  3. Unfortunately, I've deleted 2 days worth of development of the project, and didn't have enough time to balance the levels, they were done in the last 30 minutes 😅 even myself didn't know the game was beatable, just discovered after playing for some time 😂, it is a thing we have to improve!

Also played your game and left a comment there! Such an impressive one for sure!

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Wow, such rich art in general, really awesome music, graphics, particles, and sfx, oh those explosion sfx sure are satisfying! But also found myself a little off sometimes by having to control the ship only by gravity and shooting at the same time, sure is a little hard controlling this ship to where I wanted 😅, also I found that getting enough money to buy an upgrade took too long! But really absolute blast of a game in general!

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Oh, that's sad :(

I've also included a Windows build to get better performance, but sad to hear that the web version was not performant enough, but thanks for playing my game though!

Also just rated your game, really impressive!

Such a unique mechanic with good puzzles! It really took me a while to notice the little dots going around the pillar, once I saw the top one, then it clicked what this game was about! Really cool! A struggle of mine was when skipping large portions of the screen and had to keep spamming the WASD multiple times, but really awesome game!

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Thanks, even though it was the only thing not done by us 😅

lol

Thanks!

Glad you enjoyed it! The lack of interactivity has been a common issue reported by others, sure will try adding more. Thanks for the feedback!

Hey, just completed the insane mode, got irritated by my own clone that kept bumping me out but managed to beat it, good game!

Hey, good game! Simple, small, with some good twists in the puzzles!

Thanks! Played and rated your game too! Glad you liked it, while I was (and I still am) a little frustrated by not thinking in a game that fits best with the theme of the jam, it's awesome to see that someone liked it, thanks again! 😄

Great use of the jam theme! Really fun to play, good graphics and music! Awesome game!

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Hey, thanks for playing! Also played and rated your game, it was really good!

Initially, while developing, I had the same thought! I tried to make shooting more manual and make gravity influence the bullets, but for some reason, the automatic nature was more fun. I will try to see what more I can do to make it more interactive, maybe some upgrades? Thanks for sharing some feedback!

Impressive game! The art, sound, story, and cutscenes were outstanding! The puzzles were only a matter of moving forward and collecting items, but with some cool catches, nonetheless, given the jam time constraint, it is an excellent game!

Hey, thanks 😁! Yours is really good too! Beautiful art, unique and well balanced gameplay, good job!

Thanks!

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Hey, thanks for playing! But yeah 😅, unfortunately, we lost 2 days of work by accidentally deleting the project, and we couldn't balance the game very well. There is a simple bug where the enemies were supposed to deal damage to the sun by proximity only after killing all your units, because of that, the game is super hard 🥲 (but beatable)

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The artist really did a good job! There was many other assets but time was not at our favor 😅, next time export for the web too so I can test your game!

Glad you liked! Unfortunately I couldn't test yours because of the missing web export

Thanks!

Really fun concept, pretty unique I just couldn't focus alot on the voice because the music was way louder than voice, but cool game!

Hit multiple targets at the same time is really satisfying! Good ol pimball feelings, nice game!

Great art, great catch, great game! Really awesome! I understood to late that I was not eating a lot of apples in sequence but just pushing them to eat at the wall! 😂

Cool concept! I just lost because I reversed the logic, instead of doing 25-1 I did 1-25 and got -24 😭😭