Good idea! Object pooling would help a lot in the game's performance! Thanks for sharing it!
Kotzuo
Creator of
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Took way too long to notice that I could upgrade the CPU 😭, maybe it would be better if I just select which type to put in the loop, and the next time it will pick automatically if it has at least one, having to drag and drop all the time was a little exhausting 😅, but overall really unique and polished game! 👍
Oh, sad to hear that you passed a similar problem, it is soo frustrating thinking of what the project would be if we didn't lose that precious time 😣, even tho ~60% of my comment was saying about what I dislike I for sure gave your game an excellent rating! Everything else was really well done, it even had an full blown tutorial! A lot of stuff for this small time window was done for sure with huge quality too! Congrats 😉
Hey, thanks for playing our little game! Cool to hear that the auto-battling is also appreciated!
Yes, performance is a little problem we have currently, if you have too many units with a lot of attack speed it can get really bad, but we also got a Windows build for better performance 😬.
About the game balance, unfortunately was a thing we couldn't make it better at the time, we lost 2 days of work by accidentally deleting the project 😓. About the turret, it was planned at one point having the ability or a buff that places turrets in other planets with different bullet types, good to hear that we were in the right path, thanks for sharing!
Also played your game and left a comment there! 😎
Oh, such detailed feedback, thanks a lot! 💖 Let's address some points
- Sad to hear that we have such a performance, web builds are always less perfomant compare to native ones, I've also included an windows version because of that
- In my head that made sense since the earth is getting invaded by an more tech advanced alien, but shooting through the sun is a thing to fix!
- Unfortunately, I've deleted 2 days worth of development of the project, and didn't have enough time to balance the levels, they were done in the last 30 minutes 😅 even myself didn't know the game was beatable, just discovered after playing for some time 😂, it is a thing we have to improve!
Also played your game and left a comment there! Such an impressive one for sure!
Wow, such rich art in general, really awesome music, graphics, particles, and sfx, oh those explosion sfx sure are satisfying! But also found myself a little off sometimes by having to control the ship only by gravity and shooting at the same time, sure is a little hard controlling this ship to where I wanted 😅, also I found that getting enough money to buy an upgrade took too long! But really absolute blast of a game in general!
Such a unique mechanic with good puzzles! It really took me a while to notice the little dots going around the pillar, once I saw the top one, then it clicked what this game was about! Really cool! A struggle of mine was when skipping large portions of the screen and had to keep spamming the WASD multiple times, but really awesome game!
Hey, thanks for playing! Also played and rated your game, it was really good!
Initially, while developing, I had the same thought! I tried to make shooting more manual and make gravity influence the bullets, but for some reason, the automatic nature was more fun. I will try to see what more I can do to make it more interactive, maybe some upgrades? Thanks for sharing some feedback!
Hey, thanks for playing! But yeah 😅, unfortunately, we lost 2 days of work by accidentally deleting the project, and we couldn't balance the game very well. There is a simple bug where the enemies were supposed to deal damage to the sun by proximity only after killing all your units, because of that, the game is super hard 🥲 (but beatable)

