But each dot appears based on distance or time? I was circling a really large portion all the time, idk if it was intentional or not
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Each dot is based on distance, but I wouldn't be surprised if my quickly thrown together 3D math was slightly off to where there are ways to bypass that distance check, especially if the camera is moving while drawing. Such is the game jam nature sometimes.
Initially, the circling mechanic could only target 1 ghost dot (each ghost had a dot for each HP, randomly placed on their model), and only allowed ~half the number of dots to draw. This was seen as a bit too challenging giving the hectic pace of the latter few levels in our last minute balancing, so we made it to where the circling can be large and also capture multiple ghosts (and each ghost only has one dot at a specified point on their model).
That said, I definitely don't think we found the perfect balance, but at least making it easier for the average user I think was the right choice for a game jam like this for easier accessibility to play.
I do appreciate the feedback on it.