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ethan

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A member registered May 16, 2022 · View creator page →

Creator of

Recent community posts

Thank you so much!

Happy to hear the darker turn in the music stood out too

Heyy, thanks a lot! I’m really glad you liked the idea and the mix of cute + creepy vibes that’s exactly what I was going for. I love your suggestion about adding more creepy sounds when running too long in the dark, that could definitely build tension and make it feel like something is chasing you. I’ll keep that in mind as I keep refining the atmosphere. Really appreciate you sharing your thoughts!

Really cool game would love to see the other bosses but I keep dying is there a way to heal?

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really cool just should the player die if he hasn't have harts left I dint lol but great game

really fun reminds me of crazy taxi but UK version

really cool game!

Thanks so much for playing and for the kind words, I’m really glad you enjoyed the idea! I appreciate you pointing out the bugs too: the music stopping, being able to move while dead, and the jump delay. I’ll look into fixing those so the gameplay feels smoother

Really cool game the art is amazing 

Really cool had fun playing it even my little brother enjoyed it

Super cool gives me hell divers vibes enjoyed it alot

Great game just hard to figure out what to do still don't know what to do but looks good.

I think the player movement is fine gives the feeling of rush your still learning so making it this far was probably hard but overall good game and idea

Thank you so much! I’m really glad you enjoyed the atmosphere and the simplicity of the mechanics, Playing it in the dark sounds awesome, I love that it added to the immersion! I really appreciate you sharing your experience, it means a lot.

Thank you so much! I’m really glad you enjoyed the idea and atmosphere, combining the searching mechanic with a timer was something I wanted to experiment with

Thanks so much! I’m really glad the atmosphere and creative idea came through,  Alan Wake vibes is such a cool comparison. I hear you on the gameplay leaning toward YOLO behavior, I’ll definitely explore ways to make progression feel more strategic and give players more room to plan their moves

Thanks a lot for playing and for the kind words about the atmosphere, I’m really glad that came through! I hear you on the hazards being a bit hidden; I’ll work on making them clearer so it’s easier to tell what caused a death. Feedback like this really helps me balance the visuals with the gameplay, so I appreciate you pointing it out

really cool maybe make the gnomes not comply when you pick them up so it makes it a bit harder to throw them

Thank you so much

Thanks so much for the feedback! I’m really glad you enjoyed the artwork and atmosphere that was a big focus for me. I hear you on the blind jumps feeling unfair; I’ll work on adjusting the level design so players have more time to react and the gameplay feels smoother. Your input helps me balance the visuals with the playability, so I really appreciate you pointing that out!

its a super fun game

really fun its just hard from the start the timer goes down too fast nut overall good game!

really fun its like a reverse tower defense

I liked the idea of moving back and the sound it makes when your done with the level killed me lmao

says the one that loves making there games easy

👀
but thanks I wanted the camera like that so its not easy to find the light/coins you could say the jump pad they are snails they must blend the light you the player only starts "stressing" when your time goes below 7 i dint want the game to be hard for reasons like yours 👀 so its more of a calm moving forward i willl say there is to much light post i will change that and as for the level between the checkpoints i wanted it like you have to take a chance of goint the other way but the player has to much time so if they are fast they can go both ways.

was a really fun game played now for 30 min straight

super fun but wish the camera was just a bit closer

really cool!

really fun I got up to 5600m 

I’m really glad you enjoyed the atmosphere

Thanks a lot! I’m really glad you enjoyed the graphics and atmosphere . I wanted to keep things super minimal and let the music carry most of the mood. That’s why I didn’t add too many extra sound effects, since I wanted the soundtrack to be the main focus. I appreciate the feedback though, and I’ll keep it in mind as I polish things further!

Really cool puzzle game only bad thing is I had to think allot my head hurts now

Heyy, thank you so much for playing and for the kind words about the atmosphere and art style that really means a lot! I’ve added checkpoints since your playthrough (there are two now), so hopefully that helps with progression. I’ll definitely look into the input and performance issues you mentioned, and also double‑check the checkpoint logic to make sure they trigger properly. Really appreciate you taking the time to share your thoughts it helps me improve the game a ton

There are traps on the floor that you have to look out for

Thanks so much! Really glad you enjoyed the visuals, sounds, and parkour. As for the third animal in level two, if you need a hint, just let us know!

Thanks! Glad you liked the theme. As for the barbed wire, it’s part of the world’s atmosphere, we wanted it to feel harsh and hostile, even in unexpected places.

Thanks for the feedback! We know the gameplay can feel confusing at times, that’s part of the challenge we wanted. The camera being pulled back is intentional, to keep some mystery and surprise in the experience.

   Thanks a lot! We put a lot of effort into the visuals and sound, so it’s awesome to hear they stood out. Glad the controls felt good too!

Thanks for the feedback! We actually kept the camera limited on purpose to add that sense of the unknown. Dying unexpectedly is part of the challenge we wanted, it’s meant to feel a bit rage‑bait

Thanks a lot! I’m glad you enjoyed the polish and story, we had fun putting it together