Thank you so much!
ethan
Creator of
Recent community posts
Heyy, thanks a lot! I’m really glad you liked the idea and the mix of cute + creepy vibes that’s exactly what I was going for. I love your suggestion about adding more creepy sounds when running too long in the dark, that could definitely build tension and make it feel like something is chasing you. I’ll keep that in mind as I keep refining the atmosphere. Really appreciate you sharing your thoughts!
Thanks a lot for playing and for the kind words about the atmosphere, I’m really glad that came through! I hear you on the hazards being a bit hidden; I’ll work on making them clearer so it’s easier to tell what caused a death. Feedback like this really helps me balance the visuals with the gameplay, so I appreciate you pointing it out
Thanks so much for the feedback! I’m really glad you enjoyed the artwork and atmosphere that was a big focus for me. I hear you on the blind jumps feeling unfair; I’ll work on adjusting the level design so players have more time to react and the gameplay feels smoother. Your input helps me balance the visuals with the playability, so I really appreciate you pointing that out!
says the one that loves making there games easy
👀
but thanks I wanted the camera like that so its not easy to find the light/coins you could say the jump pad they are snails they must blend the light you the player only starts "stressing" when your time goes below 7 i dint want the game to be hard for reasons like yours 👀 so its more of a calm moving forward i willl say there is to much light post i will change that and as for the level between the checkpoints i wanted it like you have to take a chance of goint the other way but the player has to much time so if they are fast they can go both ways.
Thanks a lot! I’m really glad you enjoyed the graphics and atmosphere . I wanted to keep things super minimal and let the music carry most of the mood. That’s why I didn’t add too many extra sound effects, since I wanted the soundtrack to be the main focus. I appreciate the feedback though, and I’ll keep it in mind as I polish things further!
Heyy, thank you so much for playing and for the kind words about the atmosphere and art style that really means a lot! I’ve added checkpoints since your playthrough (there are two now), so hopefully that helps with progression. I’ll definitely look into the input and performance issues you mentioned, and also double‑check the checkpoint logic to make sure they trigger properly. Really appreciate you taking the time to share your thoughts it helps me improve the game a ton




