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Truq

12
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2
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A member registered Jan 02, 2021 · View creator page →

Creator of

Recent community posts

i like it! i'm a big fan of the sounds lol, they're surprisingly calming. similar to other people it took me some time to realise that you place towers *in* the moat, and a radius around the towers would be nice, but otherwise nice work!!!

i love the style! the jumping pipe at the end that gets swarmed by enemies was a little bit annoying, since it's pretty common to get hit by one of them on the way up (and since it's random chance which one is right, there's a good chance you'll die and have to repeat the level). also, i was able to just run past the pie boss and end the game lol, not sure if that's intentional. otherwise, other than being a bit short, i thought this was a neat little game :D

you're right! we wanted durability to still be a concern because we had two other mechanics planned; watering and removing. watering would let you keep plants that you want to keep by spending a bit of water on them, and of course removing would let you remove plants. but we weren't able to implement the latter, so keeping durability fairly low for the plants was our workaround for this. thanks for playing!

thank you!

necro post, but i think a cool update for this would be to allow the player to continue moving upwards (like in doodle jump). i love the juiciness

Given more time,  I would have loved to add an "Undo" so you could just walk back your most recent move (similar to baba is you), though it would still increase your move counter. I'm glad you liked the puzzles :D

Could you describe what you mean by weird? I assume you mean that the angle of the camera obviously isn't perfectly lined up with the WASD keys? The big arrows on screen are meant to help with that, but I'm not sure what else could be done (outside of not making it isometric in the first place).

Rather than what the other people said, I think simply just having no timer between the moves switching would be better. Otherwise, this is a really cool concept with elegant art that gets the main points across! Would love to see more of this.

Thanks! The sound effects were ours, but the music is by Eric Matyas from www.soundimage.org :)

fixed :D

I think I found a bug:

If you set the acceleration and deceleration to very small, the movement is very strange. Moving right and then immediately moving left makes Kit slide, but if you stop completely, and THEN turn left, Kit starts moving immediately. The latter should be how the game always responds, I think.

this is a very cool game, but i do have two issues with it (and one smaller issue). the small issue is that i have no idea what the main character is supposed to be (skull with legs? a cloak? shadow feet?). my first real issue is that the tutorial level is a bit too dull. reducing it to one left movement rather than two should be enough, right? and finally, on level 12, the black box directly above the guitar is solid. this make the level a lot easier than i imagine it's supposed to be.