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(+1)

I think I found a bug:

If you set the acceleration and deceleration to very small, the movement is very strange. Moving right and then immediately moving left makes Kit slide, but if you stop completely, and THEN turn left, Kit starts moving immediately. The latter should be how the game always responds, I think.

(+1)

That isn't a bug, it is a feature. There is a setting called turn speed which controls how fast you turn

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I'm on Trug's side; This feels like a bug, not a useful feature. The turn-time should come from the interaction of acceleration, speed and deceleration, not be a separate number that you have to manually fiddle with when you change the others. (Although as a tool for learning game-development skills, maybe this is a secret lesson in itself. :)

(1 edit) (+2)

I think i agree with Trun : if not a bug it at least doesn't feel right, if you acceleration is supposed to be fast you should accelerate in the opposite direction at the same rate wether you're moving or not.

This is how it would be if you coded the first panel in the most straightforward way possible, so yeah it feels like a bug and i feel like the turn speed thing is not very clear about how it does what it does at least for me

That being said the essay is still fun but that feels like an oversight