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A member registered May 25, 2019 · View creator page →

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Thanks, much better! (Although I'm already maxxed out. So maybe somethings messed up with how the mouse works in Linux? Good enough for now, I guess. /shrug)

I think having the *zoom* also change like lookahead would be really good - the speed of a platformer would be even more pronounced! :)

(1 edit)

I'm on Trug's side; This feels like a bug, not a useful feature. The turn-time should come from the interaction of acceleration, speed and deceleration, not be a separate number that you have to manually fiddle with when you change the others. (Although as a tool for learning game-development skills, maybe this is a secret lesson in itself. :)

Is there any way to adjust the mouse speed for the 3D camera? I need to move my arm wildly across my mouse pad many times just to look around. I'll take command-line flags, text / config files, whatever! The game's otherwise fine, just this one usability problem! :)

  • very little feedback to know if you're doing well, poorly, or pollinating the wrong flowers (you can't double-pollinate)
  • very little actual gameplay; once you've figured out the controls, it appears to be the same game for the next 5 minutes (I didn't play longer
  • holding down space on your beehive is unecessary; don't make the player push buttons for no reason - repetitive stress is a thing!
  • cute graphics and sound, but those can't hold up a game on their own!
  • :)