i was able to push the clock through the rock
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The Tower Will RISE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #1236 | 3.766 | 3.766 |
| Overall | #1769 | 3.397 | 3.397 |
| Enjoyment | #2055 | 3.149 | 3.149 |
| Creativity | #2531 | 3.277 | 3.277 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are supposed to rise (build) the tower and scale it to reclaim your long lost freedom.
Development Time
(Optional) Please credit all assets you've used
See description for full credits
Comments
Great game ! Althrough i had some problems since i played on the web version, a lot of people won't download the version so that might cause an inconvenience for them, and thus give bad ratings. Be careful of that next time, but other than that you did a good job ! ( gonna download it and try it for a better experience now :) )
The game looks awesome and uncomfortable (if you're trying to achieve that feeling)
but I didn't finish the game tho, there's some bug in the website build, that after I press ESC to check some stuff the cursor just won't go back into that game and I didn't want to start over ;<
Thanks for the review! Yeah, I didn't think it through in terms of web build as I kinda lacked time for QA tests, though when I last checked, if you turn on pause mode in minimized form, click fullscreen mode again and then click resume button then everything should work fine, but I understand that it was oversight on my part. Thanks for playing!
Nice aesthetic-based game. It was good overall and the ending at first just confused me but as I thought about it there's definitely something sinister about it - the weird, robotic bird noise and the fact that you're still trapped, just on an island this time. So I liked the ending, but as for the objects, it was pretty hit and miss. To be honest the game probably would have been better with half as many objects, a lot of them don't feel like there was much going on except going somewhere and pressing E. But some of them were really good - the jumpscare got me horribly, the eye monster was cool, the one that's further away and looks like the object is a baby - very creepy and ominous. Getting to the tower probably should have just been a teleport as well, even with the sped up animation it took up a lot of time. Other than that though it was pretty great.
That teepee got me! Great aesthetic, interesting world. The gameplay was a little repetitive after 7 times but this is already better than I expected for a game jam, so nice work! One note that I jumped on the friend guy and got stuck, whoops.
Thanks for the review! I do agree that it is quite repetitive since mechanics for each item weren't made in time and I didn't have time to polish the tower ascending mechanics. I mentioned in description that player can get stuck so there was assigned O key to reset player position. Thanks for playing!
Really awesome aesthetic! Game has a great mood, and was fun to explore. I really liked the 'e' tower-ascend helper - the rapid fire ascent felt fun. Only recommendation would be to have more little mechanics for the zones, like the ice ray or the tent surprise, in order to mix up the experience for getting the next object, but with the time limit of the jam, only so much you can do.
Great entry. The vibe and world was something I was very into. Loved it!
I always love the idea to build a tower ( and fail lol). Thank you for making this!
I really enjoyed the vibe of this game. Everything feels so mysterious and abstract, so that I want to learn more about this world. In my first playthrough the clock went out of bounce so i had to restart the game. I also think the game lacks some additional gameplay features, but i get it when you didn't managed it due to time constraints. Despite that i think you did a awesome job. Keep it up!
Thanks for the game loved the minimalistic art. However, in the beginning, it was hard to understand what to do. Also, I couldn't really understand why the selected items were like that, maybe you could have selected the items around a story, that would definitely make it more interesting.
A possible bug: The item like the mask inside the hut just disappeared when I was trying to grab it.
I would say, the concept is there, but the execution seems a little lacking? I really liked that pixelated effect, and the idea of having a tower that rises and rises higher and higher. But the gameplay overall wasn't that interesting, basically collecting stuff and returning it - which is a shame, because the areas the items come form are all unique and really creative. It seems like a solid start to build a game ontop, with added mechanics and more ideas!
Overscoping - couldn't happen to us. Wait. Oh, oops, it did... I guess that happens to everyone, you think "how hard could it be?" or "that seems doable!", and faster than you can notice time passing, the deadline is already there! But I think that's just part of the experience. We're not here to present perfect pieces of art or game engineering, we're here to learn and to have fun with each other! And me and my teammate already had lots of fun, so that's a win in my book!
Wow, the story actually is incredible, it has got that mystery and that unconfort to it that i really like!
The pixelated style was actually nice but sometimes was a bit confusing, but the rest was amazing!
Sadly i didn't finished it, because maybe the eye object noclipped to the ground after i accidentally dropped it, and replaying from the point i was would take some time, but still i hope to continue this later when im free! Good job!
Really enjoyed my time in your game, was jump scared by a mask lmao! Unique take on the theme, great work
Man something about the aesthetic, low resolution with low poly models, just speaks to me. I absolutely love how this one looks. Jumped off the tower to see it grow and I appreciate the effort that went into making sure it looked cool from the bottom!
This is one of the best games I've played so far! I enjoy the pixelated art style, the crunchy sound effects, and the surreal atmosphere!
My only criticism is how tedious it is to climb the tower every single time, even with the fast travel system.
Art style is awesome! Had fun finding all the different objects, it'd be cool to see more in-depth challenges in each area in a more complete version.
I love the style for this!
I was always looking forward to what the next area would provide, and I loved saying hi to the denizens :D
Hello fellow tower game dev. This game was super cool! The different areas were pretty interesting. My favorite part was when I was trying to talk to the red guy and I accidentally plucked off his eyeball and it scared the shit out of me. The only bad part I'd say is that even with the option of running up the tower quicker, it still takes a really long time and requires you to enter the input at every segment instead of taking you all the way to the top in one click.









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