a bit confusing but fun
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Forward Thinking's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1550 | 3.320 | 3.320 |
| Overall | #1645 | 3.440 | 3.440 |
| Style | #1697 | 3.560 | 3.560 |
| Creativity | #1977 | 3.440 | 3.440 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I think of this as in programming, your solution to a problem should scale for the whole project, in this game your solution to a sublevel should scale for the entire level. It has the Open-Closed Principle, Open for extension and close for modification
Development Time
(Optional) Please credit all assets you've used
Most stuff created by us. except for the sound effects, font, input prompts asset,the idea for original character
see description for full credits
Comments
Loved the gameplay style! Artwork is also great!! Cheers
The controller is super rational and smooth. Wish I could achieve that too orz.
Maybe we can scroll to select from inventory whlie walking to pace the game? It'll prevent the back-and-forth. Just in my view : )
love this game! Thank you for making this treat!
I think that there is nice polish and a good amount of charm. Great job!
First off good job implementing the player. It feels very good. The dash especially. The art is also nice. The puzzles felt like a good difficulty, not obvious yet not frustrating. You also did a good job slowly introducing your mechanics, which meant you did not need a tutorial. (BTW are sticky blocks making other blocks sticky an intended feature because it seems hidden). The one thing I would say is that the level with the spike tunnel before you get the dash for the first time is very difficult, and would be a quitting point for me if I had to go back past it to reset blocks(it possible I forced a solution that should not have been tried ¯\_(ツ)_/¯ ) Just moving the dash get to that level would make it easier. I was impressed with the number of levels it just keeps on going! Great job, congrats on your submission!
Nice idea, forcing us to think where to put our blocks.
As others commented, maybe there could be some improvements to help modifying a level without having to unzoom and go back to a previous one. I personnally think that going to a previous level shouldn't reset your blocks, and they should always stay where you've placed them unless you proactively decide to move them.
But overall well done!
Neat idea, though really needs some explanation in-game and in the zoom its really hard to tell where things will be later on, which ends up being a bit frustrating when you have to restart. Really creative idea though well done
Cool take on the theme and the character feel really good ! :)
It was a bit hard to understand at first that everything stay where you put them and that you should unzoom to see what brings the next level, i was a bit frustrated to have to go back a level to try to place well my inventory for the next level. May be inventory should carry on i don't know, i think i missed a part.
But overall great idea and creativity ;). A cool concept to explore more in depth for sure !
PS : i can't watch your youtube video, it's not working for me.
Very smart and fun game to play. Also, the art looks really amazing, good job!
It felt like a finished game!!! The art is really cute, and the gameplay was simple and fun.
Very smart idea and polished game. Loved the art style. The squash and stretch of the character also feel satisfying
Everything was so very well polished, I was pleasantly surprised by the fact that this is your first Jam. Job well done!


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