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SkyRise-Scaler's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #969 | 3.556 | 3.556 |
| Overall | #1103 | 3.629 | 3.629 |
| Style | #1307 | 3.729 | 3.729 |
| Creativity | #1463 | 3.602 | 3.602 |
Ranked from 133 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to build your pathway with blocks and scale them to survive.
Development Time
48 hours
(Optional) Please credit all assets you've used
craftpix.net for the artwork
ineedmusic.co for the music
marsonfire for the 2d shader
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Comments
needs some polish here and there like having a retry button and whatnot, but it was rather fun!
Nice idea! Liked that some platforms made me really think about my next move. Would have loved it even more with more platform variety. Really enjoyable game, good job!
Great game! I like the mechanic, but the difficulty ramps up to impossible too quickly for me. Perhaps the speed of the approaching fire slows when the tile is placed to allow time to navigate to the tile's highest point.
Cool spin on the classic tetris game loop. I just felt like the game did not reward me for placing the tiles well, just throwing them next to me as soon as possible without rotating seemed like the best strategy. Placing them sideways seemed pointless, since I couldnt really stand on them anyways, and upside down was pretty much the same as if I didnt rotate them at all.
This feels like a fully complete game! Really nice polish and engaging gameplay
big fan of Tetris, and this game brought some great new ideas and execution. I really enjoyed playing even though it took me a moment to get my brain to fully co op
Pretty fun one! Also the jumping sound effect reminded me of Paper Mario for some reason.
Great concept and execution. More variety of platforms would be good. I didn't get the purpose of the red barrels, their explosions didn't really affect anything, but having more object with gravity could be fun.
How dare you showing me, that my brain halves can't work together? :D
Great concept, had a lot of fun! maybe lose the explosive barrels, as I think the game is difficult enough as it is. Great job! Congrats! :)
Clever and engaging gameplay to make the user use both wasd and arrow keys and coordinate both objects. Well dene
Excellent on all fronts. Well done. I have no notes
Awesome for only 48 hours, very theme fitting
I like it, it's theme of built-to scale 100%
for 48 hours, this is nice, I love the music, the Tetris theme, the idea, the sfx.
However, it do be a bit buggy, a few times my lil character got yeeted to the sky and never came back.
overall, nice entry, this is very solid.
mfw the game hands me the L piece :)
Nice game ! The tetris-plateformer mix is really cool !
cool game.
Really like the Tetris theme here. Big fan of the art and particle effects. The movement and jumping felt a bit challenging for my liking. Still great work!
Looks good! The dual controls are challenging! I like that!
Cool game, I'm a tetris fan so always appreciate block placers, you interpreted the theme in the same way I did!