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Matter of Size's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1293 | 3.733 | 3.733 |
Overall | #1416 | 3.517 | 3.517 |
Creativity | #1439 | 3.617 | 3.617 |
Enjoyment | #1912 | 3.200 | 3.200 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
yes
Development Time
96 hours
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Comments
When I first started, it was a little difficult to understand the gameplay and controls, but overall I liked the idea of the game. Good job.
Thank you for your nice feedback. There are some known issues with the start - we plan to fix them after the Jam. Also a ingame UI is planned to help to guide the player.
The only game that made me have fun without actually playing the game, but some puzzles might be frustrating and you can drop from the map standing under any thing. Anyways it was a really cool experience and cool play on the theme
Thank you for the nice words :)
Clipping out of the map is a known bug and through a last minute fix we couldn’t provide the be we version. But we plan to continuing the work after the Jam.
the version I played might be bugged because I couldn't click the start button (I moved the button on the correct position but it didn't do anything). Also I'm confused on why you used the F button to interact instead of the left click, and Q and E to scale instead of the mouse wheel
There are a few known issues, we have jotted them down at the bottom of our itch.io page. Those are something we weren't able to handle in time with the submission.
When it comes to the menu, please make sure that you have picked up ("F" key, while hovering over the item) the 'start' button, which is the gray geometry at the bottom left of the title's box on the screen. Then you should move it over the text where it says "Something seems to be missing here..." and shake it a bit. It should just plop in place to where you are able to click it and start the game.
About the keys we used, we chose the "F" key as it is very common 'interact' key in games where right or left click is occupied by other tasks, or if it is a more of a keyboard play style game. When it came to scaling sizes, the speed of scaling is set to a fixed variable, where using a scroll wheel will make the feeling of scaling bigger or smaller off, you will either scroll too fast or too slow where it wont match your scaling speed; so "Q" and "E" were decided to be applicable for our use, a plus of it being close to WASD, which are common for movement, and in our case used for that.
Please do let me know if there are any inquiries. I am happy to help. :)
How was I expected to understand I was supposed to shake it? I tried picking it up, scaling, releasing, moving it over the other buttons but nothing worked. Maybe a "hint" button could have helped
I will agree with the fact that we did need some sort of UI with a button or on the HUD when it came to hints, we wouldn't be able to make the submission time if we resorted to making that work. So unfortunately it had to remain as it was, without any additional UI besides the menu. And even the menu after the build was made and pushed had an issue in it. So I do 100% agree with you that hints were meant to be put inside the game more obvious, we will for sure add it if development of this game progresses. As per the shaking part, that is only so it catches the point where it snaps into place, due to a rushed 2nd and final build, and changing anchor points in the menu, it messed with the positioning of the catch point, so the shaking is the best way to find the catch point to a naked eye.
My apologies if you found frustration in starting the game, I really hoped you would've enjoyed the game play!
clean, cartoony artstyle and nice environments to explore! the growing/shrinking mechanic lends itself to some fun exploration and puzzle solving. i had some small issues with items clipping through doors, but considering the length of the jam that is to be expected (hey, our game has it too). i love escape room style things like this, and this one is worth a try!
We really appreciate the kind words! Thank you for the feedback, yeah the clipping issues are something that has been put towards polishing which we couldn't handle in time. However, we are glad you liked the game! Thank you for playing :)
This reminds me a lot of Superliminal, which fits the theme amzingly well. Well done!
Thank you for the comment and the kind words! We appreciate it :)
Honestly the inspiration and somewhat basis of what we thought of, proud of my team to manage doing it as button presses and getting them to fit in the game, I wouldn't imagine how difficult it would be in the way Superliminal does it.
O don't get it, but the music is nice.
Let me know if you need some assistance in the game, there are also hints below in the description!
This is very cool - I enjoyed playing it a lot!
The 3D models look really nice, the music is a banger with its whimsical vibe and the puzzles are interesting to solve!
The fact you have to fix the Play button in order to play is also really clever since it acts as a good tutorial for the game :D
Really good job!
Thank you very much for the wonderful words, we appreciate your comments on the aspects of the game you liked! Thank you for playing.
Glad to see that the concept as a tutorial came to mind, it was technically intended to give people that "tutorial but not really" sort of thing, appreciate your kind words.
Great game, I enjoyed playing it! (hints were very useful).
Thank you for your feedback! We appreciate the kind words, I am glad the hints were useful!
love the start menu, really creative idea (reminds me of my own game).
the music was also pretty nice!
it took me a long time to finish the first level though, felt a bit frustrating so maybe a hint option would have been good?
either way very cool mechanic and nicely made for a game jam game!
Thank you for the kind words! We appreciate your feedback on the game.
There were hints in the description of our itch page. However, we didn't have enough time to implement anything into the game itself when it comes to tips/hints. But I am still glad you have made it past that level and the rest as well!
Thank you for playing!
yeah, it's always hard to get all the bonus features in during the jam, no problem with not having hints. it was still a fun challenge!
Thank you for the encouraging words :D
I hope others enjoy the game just as you did!
Very cool experience. A nice innovative touch on the classic escape game genre.
Makes me want to explore other environments with this mechanics!
We appreciate the kind words. :D
Will look into improving things after the jam, polishing it a bit more and maybe more levels!
Really cool but a little overwhelming at first, the menu got me a little stuck because I placed the button with the correct size and exactly where “play” should be, but nothing happened, only by reading comments I realized I had to drop it on top of the text thats above where the play button should be.
Still pretty incredible for a quick game jam that you managed to craft a fully fledge 3D experience with solid mechanics and pretty visuals!
Hey! Thank you for your feedback! We did notice the issue occurred after minor fixes with a few minutes on the Jam end timer, so we had to unfortunately submit a build with it. We know it and we could potentially add a "Bugs:" section the the description.
But we appreciate your kind words, thank you for playing and giving us some good feedback!
I liked the idea of the game, but it's a little confusing for me.
I am sorry you found it confusing.. :(
Have you tried out our hints?
We tried those in the description below. Are there others?
Mind telling me which room you are in, I may assist you, if it makes it easier on you, please feel free to send me a message in discord @ ohhmaxx
Very pretty game, and good use of the theme, but it could use a little more hints lol
Well done overall!
thank you for your feedback, we will look into incorporating hints via voice overs, or HUD text.
We appreciate your kind words. :)
W game man got confused a bit at a few things for a while but overall great game
Ay! Time to escape the room. I am glad you enjoyed it, we appreciate the kind words! :)
Cool game :D
The Menu was to hard for me because I skiped the part that you use f to pick up and intuatifle used left mouse button.
But its a cool idea to make the menu part of the game!
We are glad you enjoyed the game! Menu button was an idea of Pejon, it was great! Although due to some crunch "fixes" the menu was a bit wobbly when it comes to placing the button! Thank you for your kind words!
The mechanic was fun but clipping issues made it kinda hard to get past levels. Also button pulling in the menu got stuck for me and had to refresh it
a button to restart level would be nice
music fits the game pretty well lol. Did you guys make it or found it somewhere
Thank you for the kind words, we appreciate it. We will need to improve the clipping issue (it is known) as well as add more UI in the future. The Main Menu was added couple hours before the end of the jam, and with minor tweaks, it got messed up. We made the game yes.
The restart level button will be on our ToDo list!
Very charming, It was really fun to explore these kinds of places as a smaller size. The music was pretty silly and added a lot to the experience.
I am glad you enjoyed the game! We appreciate the kind words :D
Cool game! I loved the concept! style too.
Thank you!
the perspective change was really fun to play around with, ended up getting stuck on the first level but would love to see where they take this
We appreciate the kind words, hopefully, we will have plans for the development of this game.
Very interesting! I love the puzzles. Its challenging that I need some help lol
I am glad you are enjoying it! Thank you for your kind words, we appreciate it!