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R4D1O

48
Posts
A member registered Aug 19, 2022

Creator of

Recent community posts

Thank you for playing it anyways! Really liked your streams and commentary

If you don't mind  do you have anything that you didn't like in our game? We're gonna  improve it after the jam so  feedback is gonna be helpful

The concept itself looks good, but  the ammount of ammo used by the first gun is too high, so I appear out of bullets really fast.

Maybe you can tweak some parameters in the spawning algorithm (Because I got 0 enemies or pickups at the first minute of the game.)  Also I think you need a little bit more enemy variety and upgrade variety, because in current state game clearly lacks content

Thanks for your kind words!

I think we added a bit off voxel blocks on the event of enemies being hit, but the sheer amount of them makes it non-visible (And the second to last version of the build there were a lot more particles flowing out, but they made the game crash at 18-19 waves)

Thanks for your review!

We left small changes (like UI) to the last minute and made it not that good. But I am really happy that the main Idea of the game and the gameplay loop was up to our standarts of quality. We tried to provide stressful and interesting gameplay for the rogue-like lovers

Glad you liked our game!

Thanks for your Idea!

Thanks for playing our game!

UI is a  problem that we understand, but this was the first jam we participated in, so time management was  really scuffed

Thank you for your feedback!

We are going to change UI in the release version of the game

Thank you for enjoying the game!

Actually   I plan on making arena building even more skillful in the future, so stick up and you'll find out!

A really fun little game with an interesting twist on the idea of ball breaker (but here it's a paddle breaker). I miss score and leaderboard UI, but it's a good polished idea, GG!

I'm a little biased to the rogue-like genre (in a good way) but I liked how you made sure that player can juggle between forms to maximize their impact. Good game overall and I like it

The only game that made me have fun without actually playing the game, but some puzzles might be frustrating  and you can drop from the map standing under any thing.  Anyways it was a really cool experience and cool play on the theme

Thank you for your kind words!

This was my first time I ever  touched graphics in any games. Gonna pay an actual artist to make this game actually visually appealing

Thank you!

We will continue working on this game in the future!

Thanks for kind words!

Yeah, we are collecting feedback to continue working on this game in the future, I think this one can be something on the level of Nuclear Throne (With a lot more polishing of course)

The game has an interesting idea and I kinda liked the power-ups. But I think it has some troubles with balanacing (Or I'm just casual XD) cause strategy called Me buff weapon, me bonk hard was working really good. Anyways, good concept!

This game is fire from the graphics perspective, but the gameplay loop is more of the narrative game and is rather short. I really liked the character design tho, Good Game

This is fun little game that is polished to the perfection, really liked it and would probably want to see it release on steam with more content. Great work!

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The game looks awesome and  is fun to play, but I found a lot of bugs that made my experience not so good. This controls reminded me of Elite and Dangerous and they made this game a lot more immersive, then I thought.

Thanks for your feedback!

I think we thought about this problem at some point of the development but it got foreshadowed by even bigger problems with balance and UI. Gonna put it in our ToDo list tho

The game is fun to play in the first minutes, but I got bored cause of the low ammount of different enemy layouts.  

The gameplay is pretty  interesting at first, but it gets boring for me too quickly. It's a game for sure  and art is fantastic. Adding online art showcase is also a good idea and I can admire how much work you did.

The game feels pretty slow at first, but when you start to optimize your gameplay it starts to really shine. My main problems were the  slowness of Bob and throwing your weapon up for the enchantment (this shelf is too high up).  But besides that the game is super fun and I want to have this concept truly made into full scale coop game

The game has interesting gameplay but movement and  punishing level design makes it a bit harder than  I like.

Anyways I hope you will continue making games for jams good luck!

Thanks for your feedback!

Yeah, the balance is more on the hardcore side  right now   but with are planning to change it in the release version that we're currently working on

This game has an interesting twist on the idea of scaling and looks like a full made mobile game, but I had a really hard time clicking the right  size. 

Anyways good luck on your next jams!

The main mechanic  is kinda fun, but I can see the lack of time you said about.

Good luck on your next jams tho!

Damn this UI is good, but I thought gameplay was a bit on the metroid-like side. I think that with a bit more time this game  could actually become really  fun to play.

Anyways good luck on your next Jams!

A little  game that you can play for some time, but gameplay   becomes repetative really fast.

Anyways good luck on your next jams!

Really liked your concept and level-design was fun,  but movement was a janky and some of the mechanics don't feel too polished.

Anyways I can see progress from your last game so hope my feedback will be helpful good luck on the next jams!

The idea of building your tank up is cool at first, but the ammount of content is rather low. 

Also without any music or sounds I can't have full immersion into the game

But anyways it's an interesting concept, that has potential, so good luck in your next jams!

Really liked the  style that you went with this game, but got soflocked  2 times in a row XD

Anyways it is a promising concept so good luck with your next projects!

It's a lovely little clicker game with meditative gameplay. Gonna play it for the whole night just to relax XD

The game looks good, and I like how you made your Itch.io page, but gameplay is not my cup of tea   and I don't really see how the theme is connected to your mechanics 

The game looks very good and the challenges are quiet fun to complete. The game looks like Edds world for me and I like it

It's a cute little game about scaling

This game looks incredible, but I struggle to   see any mechanics that are connected to the theme

Quiet enjoyed this game, but platforming was a bit cluncky and some puzzles I completed with mashing z and x.

It says failed to load mono when I try to open the .exe in archiv

The game looks good, but I got bored quickly (Somehow just placing towers and upgrading them was enough to survive)