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Dev of the Day

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A member registered Jun 08, 2020 · View creator page →

Creator of

Recent community posts

Hello, I appreciate the feedback! Im passing it onto the artist/programmer of the game :)

Hi, thank you for the feedback, do you think that in the shop itself we could add a tooltip for every building block?

Thank you for the feedback, there were multiple reactions about the difficulty for new players in which we agree. Personally, i think a free roam / sandbox game mode could do the trick in this situation? 


Anyhow i'm passing this onto the team! I hope you enjoyed the experience regardless

Oh we havent thought about a pause button at all! 

We added those red arrows pointing to the statues as extra help, but yes it couldve been more obvious with the sprites themselves.


Thank you for the feedback! 

Probably one of my favourites so far! I love the take on the theme with morse code (strikes very close to home for me ngl).

Took me a bit to figure out at first, but everything clicked really well for me! can't give much more feedback on it in my opinion :)
 

Thank you! It takes a while to find a good strategy yeah, but i'm glad you liked it regardless :)

Didn't expect myself to play this for so long, was bummed to find a portal...


Anyway very addictive gameplay loop, it also helps that everything is top down so you can see where the ores are! Started out a bit slow, because some sections were completely empty, but after a few rounds and getting some speed buffs the pace really started to pick up! great game, keep up the good work :)

got jumpscared, 10/10

Okay besides that, can I mention how much I love the spooky aesthetics?! The heavy contrasts between the light green and dark browns works so well. It gives this feeling of a limited night vision, which really contributes to the whole spookiness. Couldn't finish the game (due to skill issue), but loved it regardless!

Bwahaha no way!! It's always those little things that manage to slip past! Welp i'm glad you thought about it though! It was really fun to play regardless

Just tried running it again and it functions like normal, must've been my internet! Still the feedback stands of the maybe making the hitboxes a little more forgiving?

Right off the bat: Amazing?! I really like the graphics, the movement is great (i really like how you suddenly speed up really fast and bump into everything)

 I do have to admit that i had to take a break halfway because the screenshakes were making me feel really nauseous after a while, but i did finish it in 5 minutes! All i could ask for is that there should way to turn decrease the amount screenshake when you bump into stuff, but that's really it! You guys really outdid yourselves...

Yeah i must say i'm surprised too?! Not sure if it's from your game but every other game i've played didn't have it

First of all, the game was really easy to pick up to play, but I've had a lot of frame drops which didn't give me any time to react on any of the boxes, which teleported straight into my mouse. 

Also it felt like the hitboxes are too tightly placed? It could also be because of the frame drops, but it did really take away the fairness for me...

Thank you! I loved yours too, the soundtrack in your game actually stayed in my mind the entire evening after playing it...

Yooo thank you! Better get those scaffolding out before night if you want to work at the cathedral hahaha

Thank you man! Yeah the crates can get in the way if you don't watch out... Hope you enjoyed it regardless!

The story really got me man....

Thank you so much! We wanted to add an extra risk / reward which could help you survive in the long run!

I'm so glad to hear! What was your high score??

Thank you!

The first thing I did was press the collide button without anything added to it, and nothing happened for half a minute so I thought it was bugged first.

But sticked around and played a lot longer than expected, it did take me a while to understand the game, so an interactive tutorial in the game itself would've helped a lot. 

Amazing game, the western vibes and catching creatures was really fun. At some point (as a digital artist) I decided to grab my drawing tablet to get even more immersed by the game. Couldnt find much to give constructive feedback on since I was enjoying it so much...

Was it per chance inspired by pokemon rangers?

I think a lot of people mentioned the need of an attack animation, or some indication for how big the hitbox is. But I think the game would benefit from an attack animation from the enemies too so you could dodge or see the incoming the attacks. 

Anyway despite everything, I enjoyed the dungeon crawler vibes! I think i managed 4 rounds or so (died at the second boss) but theres a lot of potential for different room types and creative options, especially when its randomized! 

Those are some great ideas!  We weren't really sure what else to add to the pool of blocks, but one-time use item's would be very good (i see the rope as a panic button here, might be more expensive but it does save your run in the short term). I will pass them onto the main developer of the game! Thank you for the great feedback :)

Also, i believe there was someone who got to day 32? They had a lucky run in the early game

Thank you! At some point in the game, you are able to access every statue with the amount of scaffolds you have. We wanted to implement a mechanic which could destroy some of your scaffolds after day 10. However with the amount of time we had left, we've decided to polish the core gameplay instead. 

Out of curiosity,  how many days have you survived?

Being rewarded for dying was something i really liked here! also great visuals and music, it all blended together very well. I had a great time with this game!

I was inmediately hooked after the second music loop! The movement reminded me a bit of ultrakill but then integrated as a rhythm game! 

I like how there are different parcouring mechanics added with each new music loop. I do have to admit that the end section went on a little too long without introducing new mechanics, but regardless of that an amazing game!

i managed to catch the rat!  Love this game


Simple and fun, i love it when laika barks after finishing every wave it feels very rewarding!

Thank you, im passing it onto the rest of the team! I hope you enjoyed the gameplay as well.

Love the art style!
I liked how you could block the enemy projectiles with your own bullets, and the space theme clicked very well with me.
Until halfway through the game i found out how to switch weapons. Maybe to avoid confusion, you could add text for how to switch guns?  Also tiny nitpick, I noticed that when i pressed 1 for example, the gun in the middle of the ui was selected instead.

 Anyway great game!

Thank you so much! We really appreciate the kind words :)

You should be able to jump out if you are big. but maybe you were too close to the wall to transform, so you didn't think it was an option. Thank you for the feedback!

I wanted the imput for spells to be the left mouse button too, yet for some reason the game just wouldn't recognize my imputs...

I wanted to redo the molecular level since I also felt like it was a bit too confusing, but couldn't because of the time. I'm glad you liked it nonetheless!

What a fun little game, I did feel like the enemy projectiles were a bit too fast tho, but other than that, I had fun.

Love the artstyle! I like how you switch between the potion making and gathering sections. It took me a while to figure out how to get the melted mineral, but nonetheless it was great :)

Very charming, It was really fun to explore these kinds of places as a smaller size. The music was pretty silly and added a lot to the experience.

Lovely aesthetic! I like how the difficulty increases the deeper you go into the fishtank. I do however think a minimap would be handy in this case because i got lost a couple of times trying to get back to the start. Anyway amazing graphics and gameplay :)

Thanks for playing it. I'll try to tweak the instructions a bit so it becomes a bit clearer. Thanks for the feedback!