Hello, I appreciate the feedback! Im passing it onto the artist/programmer of the game :)
Dev of the Day
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Didn't expect myself to play this for so long, was bummed to find a portal...
Anyway very addictive gameplay loop, it also helps that everything is top down so you can see where the ores are! Started out a bit slow, because some sections were completely empty, but after a few rounds and getting some speed buffs the pace really started to pick up! great game, keep up the good work :)
got jumpscared, 10/10
Okay besides that, can I mention how much I love the spooky aesthetics?! The heavy contrasts between the light green and dark browns works so well. It gives this feeling of a limited night vision, which really contributes to the whole spookiness. Couldn't finish the game (due to skill issue), but loved it regardless!
Right off the bat: Amazing?! I really like the graphics, the movement is great (i really like how you suddenly speed up really fast and bump into everything)
I do have to admit that i had to take a break halfway because the screenshakes were making me feel really nauseous after a while, but i did finish it in 5 minutes! All i could ask for is that there should way to turn decrease the amount screenshake when you bump into stuff, but that's really it! You guys really outdid yourselves...
First of all, the game was really easy to pick up to play, but I've had a lot of frame drops which didn't give me any time to react on any of the boxes, which teleported straight into my mouse.
Also it felt like the hitboxes are too tightly placed? It could also be because of the frame drops, but it did really take away the fairness for me...
The first thing I did was press the collide button without anything added to it, and nothing happened for half a minute so I thought it was bugged first.
But sticked around and played a lot longer than expected, it did take me a while to understand the game, so an interactive tutorial in the game itself would've helped a lot.Amazing game, the western vibes and catching creatures was really fun. At some point (as a digital artist) I decided to grab my drawing tablet to get even more immersed by the game. Couldnt find much to give constructive feedback on since I was enjoying it so much...
Was it per chance inspired by pokemon rangers?
I think a lot of people mentioned the need of an attack animation, or some indication for how big the hitbox is. But I think the game would benefit from an attack animation from the enemies too so you could dodge or see the incoming the attacks.
Anyway despite everything, I enjoyed the dungeon crawler vibes! I think i managed 4 rounds or so (died at the second boss) but theres a lot of potential for different room types and creative options, especially when its randomized!
Those are some great ideas! We weren't really sure what else to add to the pool of blocks, but one-time use item's would be very good (i see the rope as a panic button here, might be more expensive but it does save your run in the short term). I will pass them onto the main developer of the game! Thank you for the great feedback :)
Also, i believe there was someone who got to day 32? They had a lucky run in the early game
Thank you! At some point in the game, you are able to access every statue with the amount of scaffolds you have. We wanted to implement a mechanic which could destroy some of your scaffolds after day 10. However with the amount of time we had left, we've decided to polish the core gameplay instead.
Out of curiosity, how many days have you survived?
I was inmediately hooked after the second music loop! The movement reminded me a bit of ultrakill but then integrated as a rhythm game!
I like how there are different parcouring mechanics added with each new music loop. I do have to admit that the end section went on a little too long without introducing new mechanics, but regardless of that an amazing game!
Love the art style!
I liked how you could block the enemy projectiles with your own bullets, and the space theme clicked very well with me.
Until halfway through the game i found out how to switch weapons. Maybe to avoid confusion, you could add text for how to switch guns? Also tiny nitpick, I noticed that when i pressed 1 for example, the gun in the middle of the ui was selected instead.
Anyway great game!




