Really, seriously polished game here. Everything about the art is on point. I think the gameplay(mainly the paddle physics) could use some fine, tuning, but that art makes up for a lot of the faults.
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Break Ouch!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #336 | 4.267 | 4.267 |
| Overall | #1226 | 3.581 | 3.581 |
| Enjoyment | #2049 | 3.150 | 3.150 |
| Creativity | #2338 | 3.328 | 3.328 |
Ranked from 180 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game incorporates a mechanic where the Ball continuously scales in size and power, requiring players to strategically manage its scale to navigate the levels.
Development Time
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See game description for full credits.
Comments
Big bonus points for Style. The art is super pleasing. I'd love to sit on the couch and play this on the Switch! The ball physics seemed a little off at times but a great spin on Breakout. The only other thing I didn't get was the gray bricks seemed to only break with the angry ball. So do you have to just take damage to hit those and hope the ball hits them? I was kinda confused by that part, but overall, very enjoyable game and it just looked and sounded so great! Awesome job guys!
Loved the style! I think there were a couple bugs where the ball would not be grabbable and move the same direction as the platform. Other than that great work!
A really fun little game with an interesting twist on the idea of ball breaker (but here it's a paddle breaker). I miss score and leaderboard UI, but it's a good polished idea, GG!
Pretty cool idea, though I think the ball physics need a bit of work, it feels like it sends at the same angle no matter where it hits the paddle, and can sometimes send straight up underneath an unbreakable block with means you're forced to lose. Also, just an idea, turning the concept on its head could also be cool, where hitting the blocks causes the ball to grow and you have to carefully balance its size with your health. Just an idea, though, still pretty neat, and with more time it could be a really great version of breakout!
Always loved Brick Break when I was a kid. This is a good callback haha
Very kawaii style by Aldenaire, good concept, fitting sounds from Coloralpha, and pretty fun design by CapedHorse. Only issue was the ball physics did very strange things like extremely slow floaty pathing or the shrink not working. The paddle and ball being in a relationship is very funny but it seems like paddle needs to get out of there, very abusive. The music asset chosen was ok as a fit but could've been a little more distinct.
Nice twist to the break out game, love the dynamic difficulty that player get to choose own play style about scaling the ball: the bigger balls makes it easy to hit objects, easier to pick up, but more risk to break, very fun to play through
Wow, those are the most polished visuals I've seen in the Jam so far! The balance between offence and defence is also super cool in a game like this. Really slick, great job!
Love the artstyle and music, really cozy vibe and style. The paddle's movement sensitivity feels way too high for me, while the heart projectile was really small, which made it pretty hard to aim and catch the ball properly. I also experienced a glitch where moving the paddle left and right would also move the ball left and right(in addition to the ball's diagonal movement) so I couldn't touch the ball at all. Good game with the potential to be great with some minor tweaks and bug fixes!
This is pretty unique! The player can just spam hearts though so it’s a bit unneeded to have the paddle break. Maybe a timer in between each heart-shot could fix it.
About that, player is actually not supposed to spam hearts because there are many tougher bricks to break through next level (hence, player need to balance the size with hearts shooting). But we might take into account about the heart shot timer in the future. Thank you, we enjoyed the lovely game of yours too!
It is a very interesting game and a very good reinterpretation of the classic Arkanoid to adapt it to the theme. The music is excellent and the art is very cute. Great Job!!
A really neat twist on Brick Breaker!! The obvious standout is the art direction; I love the UI, the bright colors, and the overall warm and lovely vibe of the art. It really and truly reminds me of older flash games on the internet. Adding the survival aspect to the gameplay makes it intriguing and engaging, forcing the player to split their focus between breaking bricks and maintaining Ball’s size and status.
While I did enjoy the game, the concept behind it is a tad simple for the theme. But simple is not necessarily a bad thing! In addition to this, there were several bugs that were a little too easy to come across, such as Ball breaking Paddle even after I managed to decrease Ball’s size, and Ball growing even larger than its Berserk mode (without being in Berserk) after I had to spam in order to get it out of a tough spot.
Overall, a pleasant experience. The fact that this was made by two people yet looks and plays nicely truly baffles me!
You really hit the nails with the older flash games comment! Thank you for the lovely comment for our art. The mechanic is meant to be simple because we want to invoke cozy feeling with simple gameplay yet adhering to the theme. And we are sorry for the bugs, we have little time to playtest it. Thank you for the kind comment!





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