Dead Rock Games
Creator of
Recent community posts
Thanks so much! Yeah, this was our 4th GMTK jam and this was by far our most ambitious attempt. Barely made the deadline and I had to strip/abandon some mechanics that I wasn't able to get tuned in time, so I'm a little disappointed about that but that's the way of the jam lol. Thanks again and glad you enjoyed it!
With so many entries I'm blown away to have someone that played our game both years and remembers us. This is the highest praise we could've received because the biggest downside last year was that there really wasn't a game. So this year we set out to try and accomplish everything. Regardless of where we end up finishing in the jam, this comment alone made it completely worth it. Thank you so much for passing this comment along to us!
Pretty neat! i think this is something hard to balance for sure, which is the use of time as a currency! There is this added pressure to make good decisions while keeping an eye on the clock!
maybe it would be good to have things like health and time be more connected so it keeps it far simpler? Because choosing to heal in the sake of losing time feels like a very hard call to make, because you'll lose if you run out of time or health, so perhaps if your health is simply just the time too, you can just use 'time/heal' cards with very little complication, but they are more rare to come by? or are single use and are removed from your deck so that is the cost of using them. Either way, great job on this, very ambitious... i should know hahah did something too ambitious as well lol.
This is fun! I think finding another hook, to make the shooting being the way you move along with how you kill should be more connected! Like perhaps mostly trying to get away being the core experience, and if you can double up by getting away and killing enemies seems pretty good! But then having stuff like holes you can fall down or mines that go off or a counter weapon that grapples you towards enemies could be a good balance of strategy, yknow?
I ... LOVE... DICE....!!!!
Very fun concept! i liked the simplicity! It was buggy and my cards I had couldn't be played :( so there were times i felt i had a good strategy here, but i couldn't execute!
That said, this would actually make for a VERY fun Table top game actually! You should consider that!









