Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Dead Rock Games

117
Posts
13
Followers
A member registered Jul 07, 2023 · View creator page →

Creator of

Recent community posts

Thanks again! It was a great experience and you're a very good interviewer. Cheers!

I like these types of puzzle games. Really nice sounds and art too. I could see playing this on my phone before bed kinda vibes. Very chill and enjoyable, well done!

Love the idea. Sticker ducks are awesome. Also, very creative with all the platforming mechanics for all the ducks. Just felt a little overwhelming to learn them all, but honestly, since there's no time limit, also not that stressful, just took some trial and error to figure it all out.

Love the atmosphere of this game. The music was chill and matched the gameplay pretty well and the art for the ducks is awesome! Good job and thanks for making this game! I enjoyed it

I really like the idea here. Tower defense but with one big scalable tower. This is awesome dude. The simplicity makes this pretty fun and it's one of those games where I think you found the magic pretty quickly in the prototype/jam game! Now, if you wanted, you could easily scale this to add all sorts of fun content.

Personal Preferences: Some flashier art and music/sfx. I understand it's a jam game so not knocking your rating because of this, just saying, I could see this game become super popular with a little love for the presentation.

Overall though, I enjoyed playing this a lot and could see how it could become an incredible game. Great job and congrats on your first game in 25+ years! That's awesome!

Great insight. I toyed around with it giving a relative change to velocity but I needed more time to add more solid bg reference points so the player could tell what was happening movement wise in general.  I also gave a max speed cap after you dragged and sometimes that was lower than the speed you were going after slingshotting around a planet or something, so that definitely doesn't feel good either.

I've been fixing a lot of this stuff to release a more polished version post-jam. Always fun to do. Thank you so much for the thoughtful feedback! Really what game jams are all about so thank for being an awesome fellow jammer!

Thanks for playing! Yeah, I realized a bug with the gravity code at the last minute. I messed up and didn't properly make it frame independent, so if you're playing the game higher than 60 FPS, the gravity is brutal.

Sorry that was your experience. But lesson learned to never forget the basics lol. Rookie mistake.

Yeah, basically, left click is for your left hand and right click is for your right hand. It's a pretty fun way to do it.

This is a great game mechanic. I love the physics and just swinging around grabbing higher holds. I wish I didn't have to click-drag the hands/feet. It feels like it slows down gameplay. Maybe having something similar to Human Fall Flat. Very fun way to with a similar vibe to this game.

Regardless, I really liked this game alot! Well done, thanks for making this!

I'm just an ant now. An ant that LOVES swiss cheese. You can try to stop me, but you can't. Your big feet are too slow... actually, the aren't. It's so hard to dodge even with the warning lol. It feels kinda RNG as to whether or not you get a warning right on your face or not. If so, you're done! No way to dodge the feet if you get unlucky.

But alas, that's just the life of an ant lol. Sometimes you get the cheese. Sometimes the cheese gets you!
Fun game, thanks for making this!

Hahaha, I absolutely suck at your game, but I enjoyed it a lot! Definitely my kind of game once I figured out the mechanics. The one thing I'd change is how many times the sfx trigger. They started stacking and got super loud, reinforcing just how bad I was at the game. Almost like a built in sensory punishment for my ears for being a bad network engineer, but I'd prefer it didn't lol.



Overall, 5/5 would suck again!

wow, that's high praise, thank you so much!

First off, great job on this platformer! The scaling mechanic really adds a unique twist to the gameplay, and it’s used cleverly in the level design. I loved how the game encourages players to explore and find optional collectibles by taking on more challenging paths—such a nice touch!

I did find some of the jumps a bit tough, especially without checkpoints, which can be a bit punishing for less experienced players. Adding a bit of coyote time could help make those tricky jumps feel more forgiving. This jump on only the second level felt pretty brutal. I died here so many times before I got it just right.



Overall, though, this was a really fun experience, and the visuals were super cute. Keep up the awesome work! Thanks for sharing your game!

Oh nooo! So close to eating your first Star hahaha. Thanks for playing!

Thank you for creating such a charming and fun game! The little rat character is adorable. It’s a shame the game is so short because the mechanics have a lot of potential for further development.

One small note: the checkpoints felt a bit punishing while getting used to the controls, but overall, it was a delightful experience. Keep up the great work!

Great job on creating a clever puzzle mechanic! I really enjoyed how the scalable buttons required different-sized blocks—it added a nice layer of strategy. The puzzles ramped up in difficulty in a satisfying way, making each new challenge engaging.

I did notice that some of the interactions with physics led to unexpected solutions, which added a bit of unpredictability but could be refined for consistency. Also, the camera lagging behind when falling was a bit distracting, but overall, this was a well-executed game with a good length for a puzzle experience. Thanks for sharing it!

Thanks for making such a charming game! The sailing mechanics are really relaxing, and the way the game gradually speeds up keeps it engaging. I especially liked the arcade-like feel with the changing map—it added a nice layer of unpredictability that kept me on my toes.

The music and graphics really complement the overall vibe, making it both cozy and fun to play. The transitions between the map parts felt a little slow at times, but it didn’t take away from the enjoyable experience. Great work on this, and I appreciate you sharing it with us!

Great job on creating such a visually appealing game! The pixelated art style and textures really add a lot of charm to the experience, and the movement mechanics feel smooth and satisfying. I especially loved the clean and polished aesthetic—it makes the game feel really cohesive and enjoyable to play. The only thing that become kinda distracting was the white outlines.

The challenge is definitely there, and I found myself determined to keep pushing forward, even when things got tough. The journey itself is definitely rewarding.

Thanks for sharing this with us!

First off, congrats on getting the game submitted! The idea of building a path for the player and incorporating note-hitting as a mechanic is really clever and reminds me of classic creative games like Mario Paint. The challenge level is definitely high for just one level, which can be a bit tough for players, but it also makes the game feel rewarding once you figure it out.

The creativity here is great, and with a bit of balancing or additional levels, I think it could become even more engaging. Thanks again for sharing your game!

Thanks for sharing this game with us! The core mechanics are solid, and I can see a lot of potential here. The cute character design really adds charm, though I agree that it can be quite challenging—maybe that's part of the fun!

It would be great to see more levels in the future, as the gameplay definitely leaves you wanting more. Overall, a lovely experience that just needs a bit more content to fully shine. Keep up the great work!

The idea of a platformer where you can't jump is really intriguing and offers a fresh challenge compared to traditional platformers. I love how the game forces you to think outside the box with your movement. The independent tiles and the art around them give the game a charming and user-friendly feel, which adds to the overall appeal. With more content and refinement, this concept could evolve into something truly special. Great work so far, and thanks for sharing your creative game with us!

The combination of mobile tower defense and resource gathering is a really fun and unique idea! I can see how constantly holding the space bar might become a bit tiresome, so maybe a toggle option could make things more comfortable. The game starts off engaging, but it does get a bit repetitive after a while, so adding more variety or background music could help keep the momentum going. Considering it was made in just two days, the result is really impressive! With some polish and a few more features, this could be a standout game. Great job, and thanks for sharing it with us!

Just played your game! I love a good tower defense. Took me a little while to understand the energy bar on the left side. Man, after the missile shooting robots showed up I was toast though, difficulty ramped up pretty quickly lol.

Good effort though and thanks for making a fun game to play!

The concept of being able to choose where to attach new parts, like guns, is really clever and adds a great layer of strategy to the gameplay. I agree that it can be a bit tricky to collect parts when they're inside swarms, which can make things feel more chaotic than necessary. Adding a visible HP bar for the enemy ships would be a fantastic improvement, giving players more feedback during battles. Overall, it's a fun and engaging game with a lot of potential. Thanks for creating it and sharing it with us!

I really enjoyed the stylish and thoughtful design of this puzzle game. The concept is simple yet engaging, and I found myself pleasantly challenged, especially on the last level. The art style and sound choices added a lot to the atmosphere, making it a cozy experience overall. I do agree that some of the text could be clearer, as it felt a bit cramped at times, and maybe adding a score bonus for solving puzzles with fewer moves could add an extra layer of challenge for those who want it. However, the balance between difficulty and relaxation was well done. Great work, and thanks for making this game!

The concept of being able to manipulate the level to solve puzzles is fantastic! It adds a unique layer of interactivity that really makes the game stand out. I enjoyed experimenting with different mechanics, like jumping higher by dragging the window—such a clever idea. Some of the solutions felt a bit unintentional, but that unpredictability added to the fun in a way. However, getting stuck on certain levels, especially with overhangs, can be a bit frustrating. Maybe tweaking those could make the experience even smoother. Overall, this is a super cool game with tons of potential! Thanks for creating it!

The concept of using both hands independently in the game is really creative and adds a lot of depth to the gameplay. I did notice that picking up the keys became quite challenging after the first one, which made progressing through the game a bit frustrating at times. It sounds like this might be related to the bug you mentioned, so maybe some tweaks to the physics could help smooth that out. The idea of using the right hand more, like to create a stairway with boxes, is brilliant and could really expand on the gameplay possibilities. Overall, it's a fun and intuitive experience, and I appreciate the unique approach. Thanks for making the game!

Really fun concept with the rolling cube! The controls can be a bit tricky at first, especially with the inertia, but once you get the hang of it, it's oddly satisfying. The cube's design and its movement are definitely unique, and I can see the charm in it. The energy system could be more forgiving, though—it feels like it pushes you to rush instead of letting you enjoy the experience. Still, the addictive gameplay and creative mechanics kept me coming back for more. Thanks for making this game, and great work overall!

That moment when I tried right clicking the star and realized I could resize things AND the stars reflected how they would look at different sizes. This is awesome, what a fun game, especially for a space/physics nerd like me.

We had a different twist on orbital mechanics but gravity is gravity! Well done, I really enjoyed this game!

The art for this game is great. Pretty simple mechanics but it feels polished and that's nice for game jam games!

Similar concept to our game. Thanks for making this, was a fun play through.

Really creative puzzle game. I ended up playing this a lot longer than I thought I would. Great variety in blocks and strategies throughout the levels. Fantastic game design!

Not to mention everything felt very polished! The interactions and feedback for the player is great. Music/SFX is on point. I'm very impressed with this for a 4 day game jam. Really nicely done!

This is a REALLY creative game. Wow, awesome job. Took me a second to understand, but I really enjoy this idea. I'd love a mario maker style sandbox mode where I could just create levels like this. So much fun. Well done! Thanks for making this

Woah, the idea of using "scales" to mean musical scales is genius! Really well executed and I also love the color palette. Love the building aspect, just overall really enjoyable game! Thanks for making this, very fun!

Simple concept but I really liked the way you setup how to create the level. Very fun way of doing it. I do wish the level itself didn't have the effect on it that it has, felt like a bit much, but other than that, fun twist on TD games. Well done! Thanks for making this game!

Slay the Spire is one of my favorite games of all time and this has some incredible mechanics that feel like it could expand that style of gameplay a lot. I really enjoyed this game immensely.

Couple notes: I was able to shrink the body of some enemies to the point where I couldn't attack them anymore lol, kinda funny and I'm not sure that was intended. Also, I ended up just attacking the body every time. Is there a purpose to attacking other body parts first? I got pretty far just focusing in on the body.

The mechanic/idea here is beautiful though. Not to mention the music and art style. Very unique and enjoyable game. Thanks for making this!

It really is infinite isn't it. I had a board with several level 6 and 7 knights hahaha. Fun idea but needs more content. Great job for such a short amount of time though! Thanks for making this game!

Holy shit this is a fantastic idea for a game. I am really impressed. As soon as I made my first layout and started playing I was like, "oh... OHHHH, I get it now!"

Played through a few times and I'll say this is a very well executed game for this game jam. I didn't get any sound though? Was there sound?

Regardless, this has been one of my faves so far. Thanks for making this! I want a full version!

Whaaaat, are you a wizard? lol, this took me awhile to figure out, well, longer than awhile, because apparently I'm dumb. But I love games that make me feel stupid, so this was perfect. Very fun puzzle after I understood what was going on.

I encourage anyone that doesn't get it right away to try to figure it out. There some fun thought that went into this! Recommend if you enjoy puzzles!

Big bonus points for Style. The art is super pleasing. I'd love to sit on the couch and play this on the Switch! The ball physics seemed a little off at times but a great spin on Breakout. The only other thing I didn't get was the gray bricks seemed to only break with the angry ball. So do you have to just take damage to hit those and hope the ball hits them? I was kinda confused by that part, but overall, very enjoyable game and it just looked and sounded so great! Awesome job guys!

Hahaha, I don't understand why the meter was depleting when I had my building above the auto-scrolling up thing. I didn't get that part, but I like how the pieces got rigid and locked into place shortly after dropping them. Very fun. The music was banging too! Nice work!
I also laughed at "like Tetris but worse" lol

Damn the jank of the controls. I don't know, maybe that's part of the difficulty (similar to Getting Over It). Funny idea and interesting twist on "built to scale" hahaha. Keep making games!