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Dead Rock Games

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A member registered Jul 07, 2023 · View creator page →

Creator of

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Thank you!!

Yea WAYYYY too simple and too fast

Ya if I had more time i'd polish it more, but I have a FT job and couldn't do much on Monday haha

Thanks!!

OH MAN! haha sorry to hear that. 

Yeah, Construct is great for quick prototyping and fast iteration

Oh no! Thanks for letting us know.

Oh my god! A full 20+min review holy cow!!! We'll share this in our Discord for the team to check out! Thanks so much. I thought the youtube link was going to be a Rick Roll hahaha, thanks for sharing this with us! That's so cool

That's ridiculous praise! Thank you for playing!

Yeah, we initially planned for some more things to do in the observatory but sacrificed it to try and see if we could create an more immersive experience. Darn game jams right? haha

Thanks for playing and for the feedback! It's so valuable.

Yea we were torn too on what to do here. Our original thought was to have it go straight outside to the constellations because it would be satisfying to see the fruits of your labor. But We were concerned that would make it too "gamey" and not as immersive. An alternative solution we have but couldn't do, is just have more interactive things to do in the observatory before you look out! Showing that things mechanically change within the observatory to allow you to see an immersive way how your success pans out! But ya not enough time to do it all! But it's a great piece of feedback and one we were critical of internally as well!

We agree the gameplay could be better and add to the experience further, but ya we had so little time so we made a call! But thanks for the feedback!

OH MAN THAT'S AMAZING! Thanks for the kudos!

Amazing! Thanks!

Yea we also agree! It's the first thing we will address moving forward! Thanks for the feedback!

Thanks!!

Construct 3 Baby! :D

I really love the idea here. Took me a minute to understand what was going on but after I realized I was stoked to play through the levels. I got to the level with the box on your head, was that the last level? I kinda got stuck and couldn't get farther. Either way, this is a super interesting idea! You should keep developing this. Great job for your first jam game and congratulations!

What a weird game. Took me a few tries to understand what to do but once I figured it out I had fun with it. Love how weird everything is and the different types of chicken are funny. Nice job!

Thanks for playing! Glad you enjoyed it

Geez so many great and nice comments! It's honestly a lot to take in! But we are taking it in! Thanks again for giving our game a shot and such great feedback. It helps us a lot!

WOW! I mean that'd be so great! But we are also aware there are just other games that are clearly amazing! And we are by no means expecting any recognition outside of the people who have been playing our game! And all this has done, has sparked our identity of the types of games we want to begin making! Including finishing this one! So thanks for the kind words and support! It means a lot to our team!

Thanks a ton! 

WE AGREE! Thanks for all the nice things said! It means a lot!

It's a common thread and feedback and we totally agree! So we plan to flesh this out more and put out an even more complete and thoughtful experience! Thanks for playing and leaving nice feedback!

We will! Keep in touch! We will try to push this out the door much sooner than later! But ya a bit more time is needed for sure!

Thanks for the great compliments!

Does anybody know what they are doing these days hahaha Thanks so much for playing :D

Haha much love! We plan to release this actually, Spend more time to make it even deeper, and we'll try to keep the cost affordable. because ya.. this economy haha

To be honest, we're in the middle of sort of redefining the games we want to make. Our current long term project is on Steam, Intergalactic Battle Roosters. It's WAY different from this. We used this game jam to test out and share some world building we had been doing and the response has been incredible so we're actually trying to sort out how we might change gears. Part of that plan is to try and grow the name of the studio over individual games. So this might be the path forward for us. We'd love to share some of our process but don't have anything really set up yet for that. Soon though, soon!

We love Pixel Platformers! But ya for sure tried to stand out! We too are art biased haha thanks for the love!

Plan to expand! We see where we can add more depth! And what to compound! It's been wonderful!

That is really the highest praise an indie dev can ask for! Would you give me money for this thing? Yes! Incredible!

Thank you so much for commenting and letting us know that, in your opinion, we are close to something good!

How kind! Thanks!

Thanks! We plan to try to make it feel more like marination and meditation to help with pacing! But ya 4 days is tough to do everything haha choices were made on the dev side! BUT we will address later :D

Thanks for playing and for the feedback! Yeah, we weren't able to do anything more complicated with the puzzles. Our goal we set before the jam was to try to create a very polished experience, so we focused on that over mechanics and complexity. Glad to hear you think we succeeded in that department!

We had planned for two different endings originally, but we weren't able to make it happen in time. Thanks for playing!

Hey! Thanks for the compliments and feedback. Your description of the Seer just waving his staff around trying to connect stars made me laugh so hard hahahaha. That's hilarious. No, it wasn't a reference to memory, it was just the simple fact that we sacrificed more complex puzzle mechanics in favor of atmosphere and immersion. We just tried to make the overall experience of connecting lines tactile and enjoyable even though it's very basic.

I think you're the first one to ask about specifics in terms of the story/narrative. We have been casually "world building" over the past several months just as a creative exercise and as a break from development of our current game. We've haven't had a lot of experience creating a heavily narrative game, so that was our goal for this game jam. We brought in some of the ideas from those world building exercises and I spent most of Thursday morning writing while workshopping ideas with AJ and then he'd bring them to life with the art. I've got like 3 pages of an outlined story in my notebook. Originally it was supposed to be 5 visions/chapters, but we down scoped to 3 because game jams haha. It was a fun change of pace for us, but also, if it was too abstract or didn't make sense we'd love to know!

Thanks again for playing!

Thank you so much! I remember thinking at the start of the jam, "ok, I NEED to just put the options menu in now or else it won't get done...", and then I didn't and it never got done hahaha. We really appreciate the love! Thanks for the energetic response!

P.S. - We are heavily anti-tutorial haha, when the goal is atmosphere and immersion, tutorials are enemy number one. We try very hard to deliver a smooth and intuitive experience in our games. Were there parts of the game that were very confusing or that we could've done better in making more obvious perhaps?

Wow! Thanks for the comment. Our main focus was to try to successfully create an atmosphere that people could get lost in. It's incredibly satisfying to read feedback like this. Thank you for playing!