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THIS HOUSE EATS PEOPLE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #1095 | 3.828 | 3.828 |
| Overall | #2483 | 3.173 | 3.173 |
| Enjoyment | #2847 | 2.907 | 2.907 |
| Creativity | #4128 | 2.784 | 2.784 |
Ranked from 268 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Without spoiling the whole thing, let's just say that something inside that house keeps growing and growing...
Development Time
96 hours
(Optional) Please credit all assets you've used
Credits are on the page
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Comments
A cool horror game, or mini-experience. The style is great.
But the "growing and growing" you describe in relation to the theme isn't even shown on screen. So the game feels pretty far removed from the theme.
REALLY COOL ATMOSPHERE!!! I GOT STUCK IN THE BASEMENT BC I JUMPED DOWN THE HOLE, BUT I ACCEPT MY FATE....
Same hahaha
Perfect short horror experience. Excellent work. It wasn't clear how it fit the theme, but I understand how the theme is implied.
Excellent experience, though I don't see it very much fitting the theme
Unfortunately, nothing but the camera rendered for me and everything was laggy. Any fix for this?
While I don't really think it fit the theme, it was interesting to play. I glitched into the basement the first time and had to restart. I think it glitched me into the floor at the end in the attic, but I did finish the game. Nice creepy vibes! It was a bit disappointing as I was expecting some monsters but aside from taking pictures nothing really happens. It was fun nonetheless, nice work!
Oh this is so fun!
As a short PSX experience: perfect, beautiful, creepy, loved it
For Built to Scale: I think the theme was very very loose. I would have loved to see some gameplay mechanic utilizing scale in some definition that makes it stand out
Ooh, that was creepy! The models are used proficiently, and the picture-taking objective is a good framing device for the narrative. Good work!
Kinda felt like you were going to make this game regardless of the theme... With that being said I had a good time, love the visuals and got a couple mini scares, so nice job.
Very cool aesthetic, even though I didn't feel like the theme was implemented into the game that much, and also as a fun fact I technically managed to bug the ending a little bit by not getting all the way up lol
I love the PSX aesthetics! I didn't get how it fit into the theme, but had fun playing. It's very impressive that you were able to craft such a nice experience in just 4 days!
love the aesthetics ! other people said the walking speed is too slow but it’s not that bad considering you’re only in a small house !
Nice One
Beautiful game. Got stuck in the basement. :'(
Great short horror experience! The walking speed could be faster and some things on the first floor are flickering (rug, papers) Good game for a jam!
coool game !
Great atmosphere, but ever really felt in danger (I don't play scary games)
Walking speed was painful, but the camera mechanic was great.
Graphics were nice and the mood was on point.
Nice Jam entry
Although this is an atmospheric and well executed horror game, where I felt on edge the whole time, I don't think it fits the theme, Built to Scale.
Sadly, I experienced a bug where the stairs leading up to the attic pinned me in place so I didn't get the payoff before the final end screen.
Setting aside my criticism that this doesn't fit the jam, this is a well crafted and emotionally tense experience that your team should be proud of.
Really enjoyed the atmosphere in this game! Though i do agree with previous comments that the walking speed was a bit too slow :P
Overall, great job! :D