As the game jam is coming to an end , i would like to thank you all again for your wonderful feedback . It has been so encouraging and insightful!
Play game
Alice in Afterlife's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #495 | 4.000 | 4.000 |
Overall | #3363 | 2.926 | 2.926 |
Enjoyment | #3981 | 2.556 | 2.556 |
Style | #5437 | 2.222 | 2.222 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player in the game has alice in wonderland syndrome due to which , things appear a lot bigger as he comes closer to stuff and they get smaller as he goes further away.
Development Time
(Optional) Please credit all assets you've used
https://luizmelo.itch.io/monsters-creatures-fantasy
https://craftpix.net/freebies/2d-game-chibi-boy-free-character-sprite-sheet/
Comments
Alright, this idea is super cool actually, and very promising. There is certainly some more polishing needed though. Since the game seems to focus on puzzle-platforming with eyes-closed mechanic, it must be enhanced in all possible ways to feel good for the player. Going in full blind is not fun, instead you could add sound cues to step, jump, landing, that would help "measure" reality before executing the trick, planning it, and having some feedback in the process. I would also appreciate more checkpoints after each complex trick, especially in a context of a game jam. The quality of visuals is fine, but there's no consistent style to it, that's the biggest problem. You could probably go for all black-white color scheme with super simple silhouettes of objects and character for better result, considering it fitting your atmosphere and narrative. Aside from that, you made the game, I liked it and completed it with joy. Great job! Good luck in your future work!
I like the implementation of the theme. The game is very creative and the gameplay is unique.
Aside from the game, I have some visual remarks on the character. I realized that the characters move animation plays until it finishes before switching to idle. This makes the game feel visually less responsive. Also, the largest part of the character which is his head does not change a lot when moving. This makes it harder to tell visually when he is moving. I believe improving at these areas would make for a much better character animation.
All in all, impressive game with a fresh idea.
Not many games follow the actual theme, this is a really good concept, with polish it could be turned into a full length sellable game! :)
Concept is really creative, and the narrative was really cool. I wish you could see a little better in the dark though. I love the concept of keeping the size/scale- definitely has more potential!
Oof. The concept is amazing. I love the theme and the fact that you're also bringing some awareness :)
It was maybe a bit too difficult... maybe if you choose to further polish it, add some sort of mechanism to be better able to tell where you're moving when in the dark? Maybe you can see a faint shadow of yourself but not anything else... or maybe a screen or sound cue when you're close to a ledge and would otherwise fall down.
It's one of the most creative games that's I've played so far though,
The art style is good and the beginning storyline is also great, The movement feels a bit weird, While jumping if you are colliding with an object you stay suspended in air, The UI screen Scaling is also bad as on my screen it just goes out of the screen and I'm unable to read half the text.
The puzzles themselves are Decent tho and the idea is clever
Eyy, fellow mental health game! This was a really creative concept, and I enjoyed the style of the main character and how you visualised Alice in Wonderland syndrome. If you ever end up doing a post-jam update, I would really recommend adding audio cues to help identify what's happening. when he closes his eyes, and also maybe altering collisions slightly. Still, enjoyable game for 48 hours, with neat writing and a neat idea (:
Good concept! I really liked the size-locking mechanic and enjoyed playing the game.
Cool and really creative concept ! It could make a great game with a bit more polish. it's really is hard not to see, may be more audio feedback would have been nice. At the end of my playtest i was stuck in a wall, but all good.
Really good idea for this theme. Thanks for the knowledge shared ;)
A different concept, I ended up not being very successful, I think. But I tried. I didn't know about this condition.
A creative concept! Added plus of learning about a rare condition that I'd never heard of before! Great job :)
Interesting Idea. Playing Games blind realy feels Strange. Even in the first level there I was sure I should have made it only to realize i didnt move barely at all xD
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