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kittymoops

71
Posts
A member registered Apr 15, 2022

Creator of

Recent community posts

This was honestly weirdly immersive and fun!

Tips for future if you plan on expanding this beyond the jam (im already giving this top score):

1. Please make it more obvious what the multiplayer aspect is. What actions actually help other and what dont? 
2. I didnt understand the "make mines with pickaxe" sign
3. Make mining easier. Its a but painful having to constantly click. Make it so we can hold down mouse button when mining to avoid carpal tunnel syndrome? :p
4. Mining was a bit hard to aim.
5. I didnt actually understand that the world would reset. When I donated points to the "delay loop" machine, I didnt really see any difference in the timer, so I was unsure what exactly that was about.
6. Im assuming that ore that disappeared into the delay machine was contributing towards it? Again, its something im assuming. I didnt actually know.

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*spoiler*

Does the "more time between attacks" actually add 0.00018 sec? :p if that's in the code, its glorious!

Wouldnt load for me :'(

Tried to do some fiddling around. And it seems that sometimes, Im not sure caused by what, the red conveyor belts stand still and dont move.
I tried doing a fresh game, after which they worked fine. But it seems that "fiddling around" sometimes causes something to happens that make them stuck

Thats exactly what I did, but the red bop wouldn't move once it got to the red conveyor belt :(

I was able to play it, but the frame rate is so bad, it makes a genre i would have loved kind of unplayable.. Im sorry :(
I probably would have loved this if not for the choppiness.

it's a bit choppy at times which results in losses. But otherwise, its a pretty solid game :)

This is so well done! And really cute. I really dont think theres anything negative to say.

Oh i see! :D I guess I didnt quite understand there was a win condition... (just kept being placed back to the start)

Game was very buggy for me, For some reason not all UI was in the viewport, which meant i probably wasnt seeing essential parts of the game... :(

Cute! i played a few "loops". heh. heh.

I guess the only thing missing is a purpose for continueing.. Like why keep going when it just gets harder and harder?

But overall this has been one of the best games ive played so far :)

Creative and cute game! :) 

I couldnt really play this game without getting impatient. 15 seconds should be the time limits, but there probably should have been a button to just place a stature instead ._. otherwise creative and fun concept.

It was ok... although there were no options but to die if you run out of ammo :') 

The game had a lot of promise. But i dont know if im just stupid or the "multicolor" level is bugged, but the red bop (or bip?) wouldnt continue on once I got it to the red conveyor belt.... So I was only able to play until that level.

The home screen looked very promising though, and I wish I could have gotten to the more complex levels. This type of game is right up my alley in general.

That's a shame...

I did but having to do that still forces the loud sound, and unfortunately it didn't affect the menu-bloops.. only the in-game sounds 🥺

I loved the game (played here on Itch)

But could you please turn down the harsh bloop sound in the main menu? :) It was a bit frustrating that it was so loud.

The game itself is super cute and really fun. Im bad at these types of games, but even I managed to get the hang of it ^^

Does this have AI art in it?

Thank you for trying anyway, we'll fix it after the update is unlocked :) I hope your game does well!

Holy crap. This game was amazing.

I cant believe you actually got this done in 4 days xD I could play this forever if it wasnt for the fact that after wave 30, my GPU is starting to stutter :p (maybe next steps would be some optimization?) ... Well it only stutters if I try to speed it up... but yea :')

I really love how this game enforces a different strategy compared to other TDs. Well done!

Oof. The concept is amazing. I love the theme and the fact that you're also bringing some awareness :)
It was maybe a bit too difficult... maybe if you choose to further polish it, add some sort of mechanism to be better able to tell where you're moving when in the dark? Maybe you can see a faint shadow of yourself but not anything else... or maybe a screen or sound cue when you're close to a ledge and would otherwise fall down. 

It's one of the most creative games that's I've played so far though,

I liked this a lot :) Its a uniquely wholesome concept!
For me, the difficulty was probably a bit too steep from the beginning, and it took a few reloads to catch the dog's instruction on how to help.. and then figuring out that you had to take hold of the handle :P

I think it would have been great if you could pickup coins while hanging on to the sword as well.. and maybe a better way to deal with the money stealing gnomes >_<

But it was a very fun game either way

This has got to be the most polished game ive seen so far :D And fun levels too! I love that you put volume sliders in and that the default sound didnt explode my ear drums like in so many game =)

Top tier game in my opinion!

I love the idea behind this, but I think i didnt like the repetition of the maze finding so much.. Might I suggest considering making the brain maze like a "one time" challenge for each creature that eats you? Maybe its just the initial puzzle that lets you "unlock" the creature which I found cool :) And then maybe the challenge could be that each creature has different ways of moving/controls?
Like i said, I love the idea behind this, but I think the continuous maze finding wasnt my favorite aspect.

The style is amazing though!

This is one of my favorites so far :D Absolutely amazing.

The voice acting was adorable though :p

Oh lol xD That's funny.
I also just read your previous comment... And I actually thought the hooking mechanic was fine! xD

Uh.. sorry... Im just too impatient to be ethical xD

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A really unique and cute game :) 

I think for my brain, it would have been easier if the controls didnt change with the gravity. maybe there could be an easier "difficulty" mode, where you can keep the controls one direction regardless of gravity for softies like me :D But regardless of my personal preference, this is a top tier game :)

In a polished version, it would be funny if when you hit your own head, the robot kinda gets a "zap", with a little hop and loony eyes :p

This is an incredibly thorough platformer!

"I didn't know how to make it more obvious that you couldn't move while keeping this idea ^^'"
Honestly it might just be a me-issue, as i can be slow to pick up on stuff sometimes. xD But I guess it depends on "why" we cant move in he beginning.

But maybe a countdown? Or some text saying what we need to move? Or maybe some subtitle text from the "protagonist" something along the lines of "Uf im stuck because of X" or "Once the i see the first zombie, I go!" (this is bad dialogue btw, just trying to give the gist :P)
Anyway sorry if ideas werent wanted ... 

Also, again, thank you so much for your sweet words :)

Thank you for playing either way :) We'll polish the game after the voting.

This was absolutely phenomenal ^_^

Very addictive indeed. 

I think at the beginning i was confused why i couldnt move, and at one point I was just stuck in place.

But the gameplay itself is exhilarating! xD One of the best games I've played from this jam.

I asked for ideas, so it's very much appreciated :D
And that's honestly not a bad idea :) Thank you!

It's definitely on the list :D

Thank you for playing it though ^^.


BTW since you mentioned it, given that there are several "outcome paths"  based on the input you place, which might not be strictly "pass/not pass", do you have an idea of what feedback could look like for you? Trying to brainstorm on that front so any such ideas would be super helpful :)

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It is truly like a Balatro but with scales!


(Gave best score =))

AWESOME!

Once you finish this game, it will be wonderfully cute!!

Once you finish this game, it will be wonderfully cute!!