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A jam submission

HUDView game page

​Human User Display - there is a game, but you work as HUD operator
Submitted by Pusheeneiro, Sheercan, Kuboxxxxx — 1 hour, 1 minute before the deadline
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HUD's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1944.2214.221
Overall#9993.6283.628
Enjoyment#16453.1983.198
Presentation#17363.4653.465

Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Normally the player uses the HUD, here the HUD uses the player.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 43 · Previous page · First page
Submitted(+2)

Amusing concept! Got pretty hectic! Actually made me feel sorry for HUDs!

Submitted(+2)

Pretty funny, and yet frantically stressful later haha. I loved the VO, it was very amusing. I did encounter a where the text would become unreadable briefly. Idk what caused it but new text spawning usually seemed to fix it.  Overall, great work, thank you for sharing, and congrats on completing the jam.

Submitted(+2)

Cool idea! Indeed similar to mine. 

Fun execution, very unique.

When HP is changed mid-typing of another command, it combines both commands to gibberish.

But once the command is done and new one comes, it resets and is clear again. So maybe slightly buggy, but that can be expected for a 48 hour jam. Good job :)

Submitted(+2)

Cool idea! When a lot of stuff started happening, I began to feel a little stressed out :D

Submitted (1 edit) (+2)

I loved this idea! The voice over was witty and actually helpful too!

Once that text got smaller I started to panic!

As for some feedback, I’d perhaps cut the max HP to like half of what it is now to make the slider not as “granual”, I kept skipping over numbers because the notches were so small.

Overall, fantastic job with this. One of my favourites!

Submitted(+2)

very cool idea! love it!

Submitted(+2)

Nice work! This is a fun concept and a great interpretation of the theme.

Submitted(+2)

I'm confused at first but the narrator being more confused than me made me feel better. AHAHHA. 

Submitted(+2)

love this so much, its so chaotic

Submitted(+2)

The narrator being equally confused about what is happening in the game is such a mood, I love it

Submitted(+2)

The audio of this game is interesting

Submitted(+2)

Definitely feels like the first day at a new job haha. Voiceover was fun and liked how it introduced each new piece. A different UI could make it feel like papers, please, eg. a 90s-style interface where you keep getting emails with instructions to lean into a bureaucracy angle. Really makes me appreciate the work my clunky UI code puts in. Nice work!

Submitted(+2)

I really liked the idea of this game. I like that it keeps throwing new challenges at us, it gets quite chaotic which I love. I will say the time between new missions could be a tad bit longer, it can be quite a lot when especially when the missions aren't that easy to complete with precision quickly. I also, unfortunately, couldn't make out the voice-over due to it being too low, even at max volume.  Either way, I quite liked the game, good job.

- João G Borges

Submitted(+2)

The voiceover was really funny and the manic gameplay is great. Had the letter display glitch out on me a few times, looked like the word wrap was getting confused sometimes. I'm very impressed, reminds me of SpaceTeam but single player, would make a great app

Submitted(+2)

A great idea for a game and an interesting implementation with a voice actor, I like it!

Submitted(+2)

Really love the idea, as well as the voice over! Well done to the 3 of you!

Submitted(+2)

cool idea. i really liked the voice acting!

Submitted(+2)

The concept is very well executed in my opinion. The person talking to you really brings it together! I feel like the difficulty curve is a bit to steep but overall I enjoyed it.

Submitted(+2)

Great idea!

I was really excited for this game when I saw its title, since I thought it would be a fun game idea to be the one behind the HUD and need to set everything that the game usually does for you. I am glad that this game was essentially that!

Games like this benefit from overloading the player with commands and things to do, but I think one of the tricks to getting it to work is by making if feel more stressful and constant than it really is. This reminds me of Keep Talking and Nobody Explodes with its modules.

With that, I think that this game asks a bit too much of the player. Tasks come in at an insane rate once you get to controlling the minimap, and I couldn't get past much further once the emotion panel came around. Which made me sad that I wasn't able to see what was behind the other screens. But, if it was keeping at the same pace as it was with 3, I don't think it is possible to do more than that without absolute perfection.

The best thing of these games is allowing for the player to quickly jump around the different modules and do a task quickly if they've done it many times before. So, things like the health bar slider is just to touchy. As the player I know that the health needs to be set to a number but I am just moving my mouse slowly to make sure its the exact one, which may be something you want, but I think it would benefit to making the health slider 10 notches that can be easily hit consistently at a fast pace.

I think that the commands given shouldn't tell you to do a module that already hasn't been completed. Having them stack up on a single module can make it annoying to keep moving it around, and adds little satisfaction of the "got that one out of the way for now" feeling. You could also instead have each module have its own screen, which shows what it needs to be. This could also help with making the game feel more hectic when there are numbers all over the interface.

Having some sort of "weight" to how difficult or time consuming a module is would also help a lot with the overflow of commands. The minimap module by far took the longest amount of time, but didn't take into account the players skill in the amount of time to complete since you can only move so fast on the minimap. Although, I do like how you can move on the minimap while doing other modules, it creates a cool dynamic of doing multiple things at once. Having modules like these are good though, (ones that are mostly just a time sink), but they should go off more rarely than others. 

Overall, I think this game is a great idea. I would like to see an iteration that slows down the pace of commands a bit, or implements some way that you can't fall behind a ton. I would love to see what else the game can offer with this!

Developer

Thank you for such an extensive review, there is indeed a problem with the overall time, unfortunately we noticed this problem after the end of time because everything came out at the last minute. If you're interested, we'll release a balanced version as soon as judging is complete, so you can learn all the mechanics.

Submitted(+2)

reminds me of KTANE

Viewing comments 20 to 1 of 43 · Previous page · First page