Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

ripleyaffect

27
Posts
5
Followers
1
Following
A member registered Oct 27, 2020 · View creator page →

Creator of

Recent community posts

What a great concept! My judge was dive-fenistrated, but it was fun while it lasted. Nice tie-in to Papers, Please too :)

Pretty interesting concept! The path setting works well, once you get the hang of it. I agree with kj_stingray below that it can be cheesed a bit, so adding in some real-time management tasks, like sounds that distract the guards could add more engagement during the run. Visuals are simple but really clear and effective. Great work

Nice work! Impressive for a 48 hr project, especially the amount of dialogue. I did get caught and had to skip through the intro again, so found myself wanting a checkpoint. Overall a great puzzle game.

Fun puzzle game! Reminds me a bit of "Thomas was Alone", which I really loved. Could see this being developed using a time looping or reversal mechanic, where you set up a path for the robots and they follow that path in a loop after you swap to another robot. Nice job!

Cute and well-made! I think I got boxed in pretty quickly (though I'm not a match 3 player really). You could let the monster spend mana to see more rows up than the computer player can see to give an edge too.

Really great game. The art's nice and the puzzles are fun. From the image, looks like you had a door/key mechanic planned, which would be neat! 

For some reason the first three rules sometimes can't be picked for me. Either way, love the concept and clean UI. I play Wordle most days, and it was fun to see the process reversed!

So nice to see a developer who's quick to respond to bug reports. Top-notch presentation, creativity and humor. Reminded me of Braid

Reminds me of Tucker and Dale vs Evil haha. One of my favorites I've played. Everything is tied together so well. In an expanded concept, I can see the monster getting monster-like powerups so it can be even more helpful.

So that's where the DJ from my game went... Really great art and music! Could see the mechanic pushing out a soundwave to defeat enemies etc, with strength dependent on how well-timed it was. Look forward to seeing more philosophical questions answered!

I knew the stress would get to me in the end! Love the simple art style and the CRT shader. I finally know how my trex tamagotchi felt. RIP buddy.

Definitely feels like the first day at a new job haha. Voiceover was fun and liked how it introduced each new piece. A different UI could make it feel like papers, please, eg. a 90s-style interface where you keep getting emails with instructions to lean into a bureaucracy angle. Really makes me appreciate the work my clunky UI code puts in. Nice work!

Really great hand-drawn art-style and a concept that I think has some legs. I ended up feeling like the optimal strategy was button-mashing numbers since they each had their own cooldown (as far as I could tell). Turning blocking into energy that's used for the attacks could make things slower and more methodical.

Also the "no dice" joke got a laugh out of me so thanks and congrats on y'all's first submission!

Very nice! Really clean pixel art and UI. Reminds me of that old sketch video "The Tetris God" haha

Very nice and chill game! The deck-builder-style strategy is good. Others have said changing the strategy mid-match would be good. I agree, but think you could lean into the deck-builder aspect here. 

For example, you have a "deck" of moves. At the start of a match, draw 9 moves and select 6 to place on your die. after each roll, the move that was rolled is removed from the die and you pick one of your 3 remaining moves to replace it, then draw another move from the deck. That way, your strategy can evolve over a match to counter your enemy's changing die.

I enjoyed playing though, keep it up :)

Such amazing artwork. Took a minute to get going, but was fun to get the allies. A prompt like "pick your dice" could help make the stages clearer from the start, but is still pretty quick to pick up

Thanks for playing! I agree that the speed powerup makes it more fun, it's always the one I prioritize first. The color of the enemies changes from bluish-green to orange-red based on the power of their attack, which increases with each enemy killed, but it's not clear at all. I wanted to add enemy stats and health above their heads, but didn't have time. Maybe something for after the jam is over

Nice game! feels like a good base that you could build off, with different upgrades, like a bomb to destroy all meteors on screen, missiles, or a saved health pack for when you can't make it back to the health area. The health areas make for a nice mechanic of balancing your health level. 

Nice graphics and music! Felt like an ambush in that second room hahaha. Didn't get too far but will be coming back to this one :)

I haven't seen it! is there something like the pillars in that?

What a nutty concept! simple and fun. death screen got me good.

A couple of times, when I got enemies it was syncing up to the music, which made me think this could work well as a rhythm game too.

Really liked the movement of the bounce you get when you finish your grapple

I'm not so good at aiming w/ the mouse, so a slowdown mechanic that you could use like a recharging resource (eg hold left mouse to slow, right to grapple) could be helpful for noobs like me

aesthetic is sweet too, like retrowave superhot

Very neat concept! I really like the fact that the further you go from the body, the weaker the projectiles are. Really fits in with the theme. The atmosphere is great too, feels like there could be some great lore to the world.

I was thinking an procedural roguelike mode could work well w/ these mechanics

Thanks! Yeah, menus were the last things to go in and it shows. I'm starting a blender course so hopefully my next game will have proper models and animation

Great art and execution! I like that getting the pink ball isn't required but encouraged. I kept pressing space trying to jump. Eventually got the hang of it, but gave up on trying to get the third star.

(1 edit)

The look and colors are really nice! This has been my favorite so far. Simple concept but done well. Would definitely make a nice mobile game