What a great concept! My judge was dive-fenistrated, but it was fun while it lasted. Nice tie-in to Papers, Please too :)
ripleyaffect
Creator of
Recent community posts
Pretty interesting concept! The path setting works well, once you get the hang of it. I agree with kj_stingray below that it can be cheesed a bit, so adding in some real-time management tasks, like sounds that distract the guards could add more engagement during the run. Visuals are simple but really clear and effective. Great work
Definitely feels like the first day at a new job haha. Voiceover was fun and liked how it introduced each new piece. A different UI could make it feel like papers, please, eg. a 90s-style interface where you keep getting emails with instructions to lean into a bureaucracy angle. Really makes me appreciate the work my clunky UI code puts in. Nice work!
Really great hand-drawn art-style and a concept that I think has some legs. I ended up feeling like the optimal strategy was button-mashing numbers since they each had their own cooldown (as far as I could tell). Turning blocking into energy that's used for the attacks could make things slower and more methodical.
Also the "no dice" joke got a laugh out of me so thanks and congrats on y'all's first submission!
Very nice and chill game! The deck-builder-style strategy is good. Others have said changing the strategy mid-match would be good. I agree, but think you could lean into the deck-builder aspect here.
For example, you have a "deck" of moves. At the start of a match, draw 9 moves and select 6 to place on your die. after each roll, the move that was rolled is removed from the die and you pick one of your 3 remaining moves to replace it, then draw another move from the deck. That way, your strategy can evolve over a match to counter your enemy's changing die.
I enjoyed playing though, keep it up :)
Thanks for playing! I agree that the speed powerup makes it more fun, it's always the one I prioritize first. The color of the enemies changes from bluish-green to orange-red based on the power of their attack, which increases with each enemy killed, but it's not clear at all. I wanted to add enemy stats and health above their heads, but didn't have time. Maybe something for after the jam is over
Really liked the movement of the bounce you get when you finish your grapple
I'm not so good at aiming w/ the mouse, so a slowdown mechanic that you could use like a recharging resource (eg hold left mouse to slow, right to grapple) could be helpful for noobs like me
aesthetic is sweet too, like retrowave superhot
Very neat concept! I really like the fact that the further you go from the body, the weaker the projectiles are. Really fits in with the theme. The atmosphere is great too, feels like there could be some great lore to the world.
I was thinking an procedural roguelike mode could work well w/ these mechanics