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Very neat concept! I really like the fact that the further you go from the body, the weaker the projectiles are. Really fits in with the theme. The atmosphere is great too, feels like there could be some great lore to the world.

I was thinking an procedural roguelike mode could work well w/ these mechanics

Actually, before making this project I was working on a roguelike in similar aesthetic! If people liked this game, I was thinking on adding procedural generation from the older project and possibly expanding it into something bigger!