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A jam submission

(Not) HorrorView game page

Retro themed small puzzle game for the GMTK 2023 Game jam
Submitted by Unprofitable Productions (@DebtProducers) — 1 hour, 14 minutes before the deadline
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(Not) Horror's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1404.1574.157
Enjoyment#2233.9763.976
Creativity#2314.1794.179
Presentation#2744.3174.317

Ranked from 123 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is a horror game that is not scary. The player controls the monster. The monster is friendly.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 101 to 82 of 101 · Next page · Last page

the last stage was too hard but the game was good

Submitted

What an excellent submission! Loved the concept, style, and puzzles/execution. The only thing I personally might have changed would be making a new key bind to stop moving boxes, so you don't accidentally start moving a new box when you want to drop the one you're currently moving. I could definitely see this getting expanded on!

Submitted

Awesome game!! I really enjoyed playing through all the levels. The art and music were so spot on for capturing that atmosphere. All the puzzles/levels were really fun. I would love to provide some critique to help you but I'm having a hard time pointing out something that really could use some improvement. You really nailed it, congrats!. Keep up the great work!!

Submitted

i love the art, level design and how this fit the theme! congrats!

End of game. :(

I can not express how much I loved this, this was a really good spin on a sheep hoarding concept.

I would love to see a full game made like this.
Better than any MGS game I've ever played.

Submitted

I like this one! The game feels like a stealth escort puzzle thing that you need to assist out moths to the outside world while not telling the world you are a sexy hot demon that radiates too much hotness that it can kill you.

Jokes aside, this was fun experience! Didn’t beat the final one, but I’ve seen a lot of brave people clear it despite it being given as a joke

Submitted

Probably one of the best in the jam so far! excellent work!!

Submitted

This is my favorite game from the jam so far! The last level was wild lol. I think it's interesting that we had really similar core ideas, but we took the gameplay in very different directions. This was awesome, well done!

Submitted

Very interesting idea, it feels like a stealth game but I'm the monster. The artstyle is also very good, the game is overall very good. Congratulations!

Submitted

Really creative puzzle/stealth game, and I think it would be better if you just put an introduction level without the doors, just a trashcan and an exit area, to make things clear, but nonethelss a very fun game xD

Submitted

Dang that a pretty game, nice and challenging too. Awesome work!

Submitted

Oooooookay! What's with the build quality man! Awesome game and it brought me  some nostalgic memories! Fun and frustrating! Check out ours too!

Submitted

The initial balancing is a little unfair, but once you understand how it works it immediately became an awesome puzzle game! Nice use of the theme tho!

Submitted

I enjoyed that quite a lot! At first I was a bit like "isn't this just Commandos but with a monster". Then it dawned on me that while in Commandos getting seen is probably a game over, this game differs in that you're not actively hunting the NPCs, you're hearding them to safety. That's a proper mechanical difference.

I was never quite sure how the lights worked. I think they behave like this: If an NPC steps into the light's illuminated area, it attracts them to huddle by it. Thing is, I'd have expected them to trigger if any illuminated area is within the vision cone of an NPC.

The random motion of the NPC makes it hard to dodge past them in level 5. If they were a little more predictable it might be a little better. The levels are very short though, so failure isn't as painful as it could be. I didn't figure that one out. I think you're meant to scare the two NPCs into the hall and steal the box, but on the occasions I managed to do that and get back to safety with it I ended up getting caught trying to figure out how it was useful. I noticed that it blocks the light, but didn't see how that was helpful.

Beautiful presentation. My only real nit to pick is that the fullscreen button doesn't actually make the game bigger. It sits in the same sized window, just at the top of a black screen. It's more like a "remove distractions" button. On my main 32 inch monitor, it's a bit too small for my old-man eyes to see clearly.

Well done, incredible to get this done in just 48 hours!

Deleted 181 days ago
Submitted

Good puzzle game. I like the presentation and the game mechanics. The first two levels I had a hard time understanding all the game mechanics, but then it was fun to solve the puzzles.

Submitted

Amazing vibes, idea and level design overall. Its amazing.

Submitted

I love the artwork in this game! Great work :) What did you use to get that effect?

Submitted

This game's vibe is on point! The interpretation of the theme is neat and the gameplay is well made. My only complaint would be that the last level felt more tedious than puzzly but I understand that level design is very hard, especially for a puzzle game.

Submitted

I liked this puzzle game!

Neat idea with completely reversing the role of the monster in every single way!

And the art is nice! Overall, a really solid game!

Submitted

Great puzzle and good take on theme! I like the game a lot, good job!

Viewing comments 101 to 82 of 101 · Next page · Last page