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Where is the LOOT?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #811 | 3.837 | 3.837 |
Presentation | #829 | 3.907 | 3.907 |
Overall | #976 | 3.636 | 3.636 |
Enjoyment | #1741 | 3.163 | 3.163 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing the greedy adventurer looking for loot, you're the dungeon who doesn't want to be robbed.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is a really neat game! I think the abilities are really well thought out even if they are hard to use properly. To me that's all part of the fun and chaos of the game. I loved the feeling I got when I rotated to save one treasure and accidentally gave the other one away for free with the same move. Great animations, especially the indicator showing the platforms that would rotate.
Lots of fun, nice work!
Cool spin on a lemming-like mechanic. The stun seems not really useful. The rotation is a cool idea but it's a bit hard to think about. Maybe if I could rotate just a chosen part at a time? Graphics and sound is solid. Good job
Good looking game. Need more skills.
Cool idea and nicely polished.
The game looks awesome! I wish it had more spells because it's really fun!
Simple and fun. I like it. It's polished and the game feel is a great touch!
super simple to understand with great polish
Cool idea! It needs more powers but it's a really good starting point! Good job!
Good simple game! Make more powerful powers so enemy spawned don't feel overwhelming
This is a good idea and the game is pretty polished! It can get a little overwhelming when lots of enemies spawn. To help fix that I feel like the stunning action could last longer because currently I don't see much reason to use it and if it lasted longer it would give the player a chance to think. Great game though and I especially like having the ability to rotate the dungeon because it adds more strategy :)
I love the aesthetics!
Hi! Really liked your game- even if the instructions did not scale properly, it was extremely easy to understand all the mechanics, which is important when making a game!
You could even make more powers/actions and turn it into a puzzle game, while also leaving this as an endless mode- just a small suggestion if you are ever going to work on this again in the future :3 Great job nonetheless!
I really enjoyed it! For your first jam I think you made impressive work in a short amount of time. Well Done!
my_high_score = 17;
the score does not reset when playing again. when play again the first grab gave me 18 kills. I have to refresh the page.
I don't know if it was intended or not.
great graphics and sound effects.
Actually a bug, but good to know! Thanks! Can not upload a new version Bacause of the jam rules! Can do that afterwards :)
very polished game with an interesting take on the theme
Fun game, although the UI isn't scaled right which made it really confusing at the start.
thank you, realized it to late with the menu:(
First of all, the visuals are super nice, and the minimalistic main menu. The gameplay even tho repetetive, its enjoyable. This is the first game I played here that has sounds at all, very good sounds.
The menu where actions are explained is misscaled, but the action icons are enough to tell what each action does.
Really good game. :D
Thank you very much! Yeah I realized to late that the menu is only scaled for my screen resolution :(
Love the art and the ambiance with the music in the dungeon. Actions and their effects where nicely communicated what they would do. Would be super interested to see what this could become with some more actions and maps!
Thank you! Yeah, i think there are a few more actions missing so that the player has a bit more freedom. I the first version there were 3 options every draft. But because there are only 4 overall i had to reduce. I thought of things like "Change Movement Direction", "Trap Treasures", "a bat swarm" and a lot ore things. But you know.... Time :D
Yeah, ofcourse, super impressive that you got this far in the 48 hours ^^ just mean that I would love to see you continue this c:
Unique concept! A little overwhelming but still fun!
thanks :)
The gameplay is interesting if a bit repetitive, and the SFX/VFX is beautiful. However, the starting menus seem to be mis-scaled which kind of destroys a lot of the immersion.
yeah the time was running to fast! Thanks!:)