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You Are g00p's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #787 | 3.674 | 3.674 |
Presentation | #1441 | 3.304 | 3.304 |
Overall | #1442 | 3.246 | 3.246 |
Fun | #2201 | 2.761 | 2.761 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I have decided that places in space that are usually disconnected will be connected, this makes for very confusing gameplay
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very creative usage of the theme, the game has a unique atmosphere. I enjoyed having my mind blown although it felt quite confusing at first. Nicely done!
Thanks so much, I really felt afterwards that I should've added a more bit in the tutorial where I showcased the non-euclidean thing but I ran out of creative juice so I ended up not finding an elegant way to do so.
Definitely something I will add in the next patch!
Thanks for playing man <3
Loved the music!!
Thanks man <3
I’m keen to see what this would have become if you had more time. Non-contiguous space is definitely something that should be explored more in games.
Thanks a bunch man <3
I really want to see what it can become too!!
I think I may have gotten stuck at one point? Not sure how to end the game and I seemed to be infintely wrapping around. I loved the idea and its one I would love to see executed well, but combined with the slow move speed and the sections which are just holding a direction key, it was a little boring at times.
Try to either add more mechanics or just a little more for the player to do during gameplay. Slow gameplay is fine, but you need to avoid monotony.
The loop around to the tutorial after the credits is intentional, I wanted to keep in the mood with the whole "wrongly joined spacetime" thing, and since the player usually moves between levels by falling down, I felt it might feel it bit mindfucky to end up by falling down where you thought was up. As for the gameplay I completely agree, I really wanted to add more to it but I just ran out of time. I also really wanted to add more complex puzzles, but with only to present mechanics (the orbs/platforms and the wrapping around) there was only so far I could take it.
I definitely plan on adding some more features when I'm allowed to though.
Thanks for the feedback <3
Really neat! I think it would be cool to use the screen wrapping to solve puzzles in a larger, contiguous world like in a metroidvania. Nice work overall!
Thank you so much man! I was really hoping to add more sophisticated puzzle mechanics to the game but I was doing the jam solo and ran out on time :(
Thanks for the review man <3
I really loved the way the game starts and the in world tutorial. Messing around with non-euclidean stuff is really neat, I wouldn't expect to see it in a game jam. The movement speed of the character was pretty slow and some of the sections felt mostly like trial and error. Really cool idea and the non-euclidean execution was very well done!
If you have time, please check out and rate my game!
Thank you so much, I really wanted to make some more creative puzzle-design but I ran out of time so the only mechanics I had were the non-euclidean stuff and the orbs/platforms-thingy so I had very limited options. I sketched out a bunch of cool ideas with button and throwable orbs and whatnot but SEVERELY overestimated my speed programming so I kinda ended up half assing it. I am planning on expanding on some of those ideas in the near futher though.
Thank you so much for playing <3
Cool game, and very well presented. The intro was neat too. I wish the movement was a bit faster, but overall great job!
Thank you so much man!
A extremely nice game idea.
The transitions between the levels and inside a level are just so clever. The music fits the atmosphere very well so great work!
thank you so much man! You're actually the first to notice the no loading screen scene transitions so good on you!
This is super nice. I really enjoyed playing it and music suits it well for me so nice choice. I keep thinking how did you program this and made it seamless. Good job!
haha, I'll let you in on the secret, I just teleport the player from one spot to another, or in some cases invert the camera to make it a little disorienting. Here is a picture of the 3rd level behind the scenes (the one with the wall). I just teleport the player from the bottom right to the top left to create the looping effect and from the top left to the bottom left for the end of the puzzle <3
Loved the "how to play" in the beginning. I wish all how to plays were that good. Also liked the simplistic but very nice visuals. Goop could've run a liiittle faster but other than that I really liked how I slowly felt I was loosing my mind.
Thank you so much man <3
I really plan on patching the ms when I'm allowed to because ALOT of people felt g00p was too slow.
Looking forward! :D
Interesting concept, the player speed could be increased (as it has already been mentioned in the comments)
I also noticed that the player hops a bit when spacebar is pressed, but the play can't actually jump. I think the game would get a lot more interesting if jumping was allowed, that would also lead to new possibilities in the level design. A walking animation could also help make the game better. But overall, it was an amazing entry!
Yea the spacebar thing is remnant of an old piece of code that allowed you to jump, it would let me get rid of it for some reason. Not allowing the player to jump was a conscious decision, it also was the wrong one. I completely agree with you that it would've made the game a lot more interesting. Thanks a bunch for the feedback <3
noice, a bit mind ducking but very nice idea !!
Thanks man!!
nice game, however i think the character is a bit too slow
thanks! I'll keep that in mind next patch :)
Cute little game. My only gripe, as with many others, is that the character/pacing is too slow.
Understandably so :)
Thanks for the review man!
I like the concept of the game, I think it can have a lot to exploit if it had been more than 48 hours, as others mentioned it would be nice if the character is faster, but outside of that there is not much to improve. Nice job!
cheers to G00p
thanks a bunch for the feedback and the cheers man <3
If it were of faster movement would be good.
I'll keep that mind for the next patch, thanks!
Really interesting concept, I would advice increasing the movement speed and gravity as others have mentioned.
yup. thanks for the playthrough man :)
Really mind-bending! It reminds me of Antichamber, and probably some other games. Finding sections flipped was really cool. I especially liked what happens after the credits! :) I agree the motion could be much faster. I would have liked at least one really challenging puzzle: trial and error seemed enough to get me through. Still, it really made me think! Thanks!
Thank you so much man! I really hope I can make some more explorative levels in the future :)
Good game! It's fun to find how things link. A couple gamefeel things were lacking - gravity is constant and super slow, so getting around in places that make you fall is slow and doesn't feel great; that means it's also hard to figure out where the connections are because you don't get quick feedback. So, speeding up gravity (and giving it some acceleration to terminal velocity) would go a long way towards making it feel better.
I'll definitely try to patch some issues with movement in the future, but moving fast really messed up the code for some reason, but more smooth movement will come in the future, thanks for the feedback <3
Understandable. It's still great though, fun to play and look around. I think there were some clues I missed too, so that would make it easier.
haha the level design was quite boring really, so not much hidden to explore, but I really appreciate your investment in something I made :)
Thanks alot <3
It felt slow and the movement was frustrating. Visual design for areas and the character could maybe be improved. I wouldn't have felt as frustrated with not being able to jump if I didn't have legs.
I'm sorry you feel that way, I really wanted to make smoother movement and more vivid areas, but I was doing the jam solo and I'm not a very good programmer and especially a very bad artist, but thanks for the feedback anyway, when I polish it up this comment will come in handy :)