Great Concept. The turn order concept really belongs and would look great in an RPG game too. great job.
BTW, Would love for you to try my game too.
It is an Action Platformer with unique controls.
| Criteria | Rank | Score* | Raw Score |
| Originality | #1859 | 3.215 | 3.215 |
| Presentation | #1958 | 3.032 | 3.032 |
| Overall | #2371 | 2.864 | 2.864 |
| Fun | #3178 | 2.344 | 2.344 |
Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We join animals togethers and the movements combine, and once the animals are captured, they are joined together with their loving families
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Great Concept. The turn order concept really belongs and would look great in an RPG game too. great job.
BTW, Would love for you to try my game too.
It is an Action Platformer with unique controls.
The art is pretty cool, Dont get know what that blue thing was for, if it could register the controls faster it would be a lot more fun to play, good game overall tho
great job! ^^ i am terrible at these kinds of puzzles but i enjoyed playing it a lot
Really cute animals and design ^^
I like the idea of this turn-based movement, but some sound feedback indicating when my turns goes into effect (as long as it's subtle) would be welcomed, because at first I thought the movement was just really slow.
The music is really wholesome for a human that is capturing animals! xD But nevertheless, I liked the aesthetics of the game. Mechanics could work with a little bit more of polish.
I like the concept and overall execution of the idea
the only thing is that the movement is a little slow but that's just a small thing
Liked how the animals made it intuitive what they would be attracted to. The movement felt really slow, I wonder if there would be a faster way to have all the creatures take their actions. The level where you started connected to the dog and there was a line of dog food I think was the strongest design and showed off why connections mattered!
Schmorgie Puppy is a little cutie.
Why though the blue diamond? Confused like I'm allergic to almond.
But the music makes me reign. Thank you Akuro-Soren.
😎
Really cute visuals and music. Still slightly confused on the blue diamond at the bottom but anyway really well done on your first jam!
Corgi animation is really cute.
I was really confused about the blue diamond moving back and forth. After reading in the comments it seemed it was for whose turn it was? Maybe I just didn't understand something there.
Id definitely suggest increasing the movement speed. Maybe you dont need that turn indicator at all, the animals just move when you do.
Overall cool mechanic though, and I could easily see these being expanded into a really cool puzzle game. All the art is really great.
I enjoyed the game, it would be nice to have difficulty progression as the game continues though.
Chill music and the popping-out corgi made me laugh! I was unclear on why I had to wait a second or so between each move.
It felt slow at times but the relaxing music and cute at work made up for it, great game
It is a very interesting twist of tag. I do have to admit that the game is very slow and clunky, but the idea behind the game is very interesting!
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