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Pulp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #838 | 3.652 | 3.652 |
Fun | #1021 | 3.304 | 3.304 |
Overall | #1097 | 3.391 | 3.391 |
Presentation | #1586 | 3.217 | 3.217 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You kill enemies by joining them together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Wow, great game! I would DEFINETLY add sounds, and more importantly: MUSIC! This feels like a perfect rythm game. Also, i wish there were particles or something when dieing. I hope the feedback helped you, would be nice if you could check out my submission too. :)
Cool game! I really like the simplistic art style and the particle effects! I do, however, think it would really benefit from audio since your bullets seem to be shooting to some sort of beat. Besides that, really great work!
I like the concept. It would benefit greatly from some sound effects and background music (in time with the shots! that would be cool!). Also, at times it felt like my bullets were supposed to be hitting the enemies and it felt unfair.
Interesting idea to have the enemies kill each other, but I didn't find myself playing too strategically to actually make use of this mechanic. I think letting the player shoot when they want or allowing for limited movement could enable the player to utilize this mechanic in a more intentional way. I like the simple visuals and easy to pick up nature of the game. Good work!
I like the mechanic of the game! But I don't hear any sound effect or the music...but, I think this would good as a mobile game!
Not bad! Not sure how it'd work, but I would like a version of this with maybe more mobility. As it is now, destroying enemies by trapping them felt mostly incidental instead of something I could really plan around. Maybe if I could move, I could be more strategic withe trapping.
Nice idea that definitely has the potential to be even greater with extra levels and mechanics. Well done! Also...I kind of liked the not-being-able-to-choose-when-you-shoot mechanic ¯\_(ツ)_/¯ it really forces you to get a sense of rythm and plan things out
while i definitely agree that there could be more control over when a bullet is shot, i think that with how it is now it could be some sort of interactive music-based shooter game. i couldn't get the game to run again unfortunately (i think it bugged out?), but it's a neat simple idea :)
It's a pretty interesting concept, though like other have said, having control over when a bullet is shot would be an improvement. Also it seems a bit random at times when it decide to merge, it there's a fixed shape (like triangle or quadrilateral) the behavior might be more predictable.
Cool game! I like the abstract visuals and simple gameplay. I think more control over when you shoot could've been good, but it is still fun to play.
Very nice idea to connect hit enemies, wonder what it would be like if you can decide when to merge. Can be very fun if you find the right speed and rate of enemies!