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A jam submission

Neo NucleusView game page

Rescue the Slimes!
Submitted by WALK Interactive — 9 minutes, 27 seconds before the deadline
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Neo Nucleus's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#494.5064.506
Overall#3453.8143.814
Fun#9193.3543.354
Originality#9813.5823.582

Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Human and Slime JOIN together, to JOIN Slimes together, to JOIN vehicles together in a fiery explosion.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 46 to 27 of 46 · Next page · Last page
Submitted(+1)

Tough game, but feels really complete, really great job in such a short time!

Submitted

Gorgeous game! Loved the visuals and core gameplay. Nice job!

Submitted(+1)

Gorgeous game! Loved the visuals and core gameplay. Nice job!

Submitted(+1)

Very beautiful and cool game. A completely ready-made game concept for publication on other platforms.

Submitted(+1)

Awesome game and very well polished for a game made in 48 hours. Love the aesthetic!

Submitted(+1)

Good gameplay and art, it lacks a bit of feedback on what to do and when, but overall the game is pretty cool.

Submitted(+1)

Really really good gameplay and art! I would have loved to be able to read the radio transmissions but I was too busy trying not to lose. What I did get to read was good!

The mechanics are a wonderful bit. Linking cars works great, so does your blobs working as both hp and ammo. Loved this

Submitted(+1)

Absolutely loved this, everything from the artstyle to the gameplay itself. And don't get me started on the music!! Really well polished and a lot of fun, fantastic work!

Submitted(+1)

Latching onto cars to make them crash into each other felt so cinematic! The fact that the motorcycle is just thin enough to squeeze between lanes really rewards skill. And on top of good game design is an excellent aesthetic too.

An idea that came to mind is maybe if the player survives long enough, the law enforcement cars could hang around longer and keep firing, forcing the player to choose to either deal with them early or weave around the bullets.

Submitted(+1)

Amazing concept, amazing execution, absolutely gorgeous art! And I mean gorgeous gorgeous, I am in love with the aesthetic, it's such a treat to look at.
The main mechanic is super interesting and the gameplay feels good! Awesome work on this, really really great job!

Submitted(+2)

This was a beautiful game! There was a little wobble in the connect, but worked. I'd love to see bigger roads to give you a little more room to work. But the art polish was spot on!

Submitted(+1)

This was a beautiful game! There was a little wobble in the connect, but worked. I'd love to see bigger roads to give you a little more room to work. But the art polish was spot on!

Submitted(+2)

Love the idea, controls feel a little sluggish when connecting the enemy though? I also didn't realize I could connect them to each other, for the longest time I was using myself to try to pull it into another car.

Submitted(+1)

Different game from other nice

Submitted(+2)

Absolutely outstanding artwork and presentation. I think the mechanic of pulling trucks into each other makes can make for some really fun setups. Nice work.

Submitted(+1)

Very original arcade game well presented nice ^^

Submitted(+2)

Amazing art and interesting mechanics! If you develop it further, it'd be great to smooth out the controls a bit as they felt a little sluggish at time, but really amazing job for a jam!

Submitted(+2)

Love it! Great example of a core mechanic done well, with plenty of potential for expansion. Well done!

Submitted(+2)

This plays well and looks really good.

Submitted(+2)

Awesome art and fun gameplay. Really well done!

Viewing comments 46 to 27 of 46 · Next page · Last page