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Bunker

22
Posts
6
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8
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A member registered Jun 10, 2021 · View creator page →

Creator of

Recent community posts

Love the arcade feel of the game! Would love if the controls were remapped to be a bit more intuitive.

Love how the machine gun power up feels!

Great concept! I'd say that the best part is trying to figure out what levels do to the slimes, but the walljumping being finicky at some points hinders that enjoyment. Otherwise, fantastic game, great concept, and brilliant art/music. Bravo

Brilliant concept. With some tutorials and maybe the layout of the enemy spawners and coins shown to the character, this could be a really fun arcade game. Great take on tetris.

Love it! Great example of a core mechanic done well, with plenty of potential for expansion. Well done!

Great concept, I think the movement speed is a little slow with how many particles are on screen and how the wrecking ball is dependent on the movement. I like the button which accelerates the ball speed!

Great concept and presentation. I'd love to see some fine-tuning on the movement options so there can be more "fixes" the player can make, so it is less of a trial and error on when they should press the propel button, and more righting a sideways ship (or two).

Neat ideas, I'd like to see the mechanic with some more depth added to it., like actually painting in the picture as part of the level

Some great ideas here! Music was atmospheric but the sound effects when you lose are quite abrupt and jarring.

Really great concept! I'd love to see it expanded upon. Movement is quite slow though.

Fun game, felt the jumping was a bit fast for how precise we needed to land on certain platforms.

Really neat concept! There was a bug that made the left controller not work. Felt it was difficult to control, and got overwhelmed quickly.

Gravity flipping mechanic is cool, the difficult movement on progression could be expanded upon.

Pretty game! Some more gameplay depth would be cool, like characters moving in more directions than left and right, or ducking into buildings and avoiding your arows

Great idea. This game has an element of mechanical skill for a puzzle game, which makes it quite unique. I would like to see a bit of a shadow as to where the goat will land so the player gets a better sense of space when moving their trampoline.

I won but didn't know why? I think the idea is you hit the other capsule other ball, but they have to hit certain targets on the stage? The how to play button didn't seem to be working which didn't help, but it's a neat, modern take on at Pool like game

Cute game! Puzzles were challenging but not impossible. I would maybe rethink the physics system and have it be more grid based? Or you could spin it and double down on the physics features.

Fun game, balance can be worked on since some spells seem less useful than the others. Love the art and music!

Fun concept, the game is quite hard since even if you can react to the warning signs, the movement is too slow. I would think about adding a "tug" button that pulls the person towards the dog, but has a slight cooldown so you can't spam it.

Neat idea, I would expand more on the joined together concept as your combo is joined together by the ball, so maybe the player themselves could act as a combo extender and the ball keeps bouncing around.

Really fun concept, the movement was pretty satisfying. The killing minigame felt like a quick time event with how I tried to do them quickly to conserve momentum. I think a nice addition would be an indicator that shows the trajectory you are taking so you can line up movement a bit easier. I also had a few bugs where I couldn't move after killing an enemy.

Great visuals!