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A jam submission

Home Office FrenzyView game page

When a client call is just too much...
Submitted by devpilgrim, Cruickshanks — 23 minutes, 33 seconds before the deadline
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Home Office Frenzy's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12263.4323.432
Overall#14233.2523.252
Fun#14263.1083.108
Originality#18563.2163.216

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Joined Together

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

(+1)

So fun to demolish everything. The graphics look high quality, too.

SFX would be the icing on the cake. Which is already very yummy! More offices please - this is a theme where you can go wild.

Developer

Thanks for the kind feedback! Very happy you enjoyed it :)

Submitted(+1)

I always enjoy a good physic based game. It was fun to see how I messed up everything in the office at the end. Some sound effects would do a lot for the presentation. Thanks for submitting your game so I could play it.

Developer

Glad you enjoyed the game :) Sounds would definitely make the experience a lot more enjoyable! We just didnt have the time to add them during the jam :(

Submitted(+1)

I wish this game had sound! It's therapeutic to destroy stuff but I so badly want to hear the crunch of the TV screen and the bangs and smashes of stuff hitting the floor! Also, it would make the E-interactables more annoying and make the player more likely to trash them!

That said, I don't quite get the point of the E-interactables. Because there's no sound, they're not annoying. And when I interact with them, I feel like I don't get points for them... And there's no indication of how close I have to be to them to actually trigger them.... Maybe a little green ring around the object would help?

Either way, great game!

Developer(+1)

Hey! Thanks for the constructive feedback. I agree with all the points you mentioned, some we even had on a to-do list during the jam. We will gladly implement them once the rating period is over. Sadly we just did not have the time for them during the actual jam :(

Developer(+1)

Also, the current role for the interactables is that they give double points :D

Submitted(+1)

Some nice destructive fun. My best score was 8700. Thanks for making the game!

Developer

Damn, great score! Happy you had fun playing :)

Submitted(+1)

Relatable game.:) Gameplay was quite smooth consedering all the physics obejcts moving around, it was nice. Sometimes I saw an E prompt outside the level.

Developer

Glad you enjoyed the game! Yeah, fixing the interaction popups and score popups to always face the camera and be above the object is something we are planning on doing after the rating period ends :)

Submitted(+1)

Very nice game. It was quite fun, and very relatable. When working from home I always barely make it back to my desk from getting food, obviously knocking out a lot of my stuff on the way.  Quite enjoyed it, and I really love the extra challenge that could've been unintentional, but managing your rope and getting entangled on the wrong side of the desk added that little bit of depth when I tried to go for highscores. Nice job!

Developer(+1)

Really glad you enjoyed it and had fun :) The rope getting tangled on the desk was intentional (tho it can be buggy at times and tangle more than expected :D)

(+1)

Nice idea, quite satisfying to destroy things left and right. I wasn't hearing anything, though, not sure if that's a bug or what (I think some audio could really help and feel satisfying here).

Developer

Hey, thanks for the nice words! Your hearing is correct, sadly we did not have time to add audio, even the timer and scoring was added in the final hour ;/

Submitted(+1)

Some good silly fun! Nice work!

Developer(+1)

Thanks! Glad you enjoyed it!

Submitted(+2)

Top score: 6900

I could've gone higher but i chose to just sit there for the last bit.

Developer

We all have times when we sit in a chair and contemplate life :D Thanks for playing!

Submitted(+1)

Top score: 6900

I could've gone higher but i chose to just sit there for the last bit.

Submitted(+1)

Its pretty fun to move around and watch things get wrecked. I think the game could use an indicator of when you're in range to interact with an object since it did get confusing at times and the 'E's would sometimes get blocked by the wall.

Developer(+1)

Thanks for playing and having fun :) There are definitely things to improve. For example interact prompts and score popups to always face the camera and be in front of all other objects. But we're still happy with what we manage to make in such a short time

Submitted(+1)

Despite it being quite short, I enjoyed it quite a bit! I mean who doesn't want to knock things around and wreck havoc in an everyday office?

Developer

Glad you enjoyed it! We decided to try and go for something short and fun for the jam. Guessed not many people will have 30m to spend on a single game :D

Submitted(+1)

Pretty fun, it's not often we see physics based games, especially ones with rope physics, from a top down view like that. Reminds me of Last Man  Sitting a bit

Developer(+1)

Glad you had fun :) We definitely wanted to challenge ourselves and see if we could pull something fun and physics based. The rope literally took half the time of the jam to make and tune so its playable :D

Submitted(+2)

4900 score )) nice game

Developer(+1)

Good job! Thanks for trying it <3

Submitted(+1)

Just like a regular ol' workday

Developer

Nice and relaxing, amiright? :D

(+2)

Got a score of 6500 haha, the physics are even more fun to play around with than I expected! Really nice touch of rendering objects hidden by the wall as well.

Developer(+1)

Good job! Thanks! Glad people are having fun, it was our goal! The rendering takes 2minutes to setup in Unity yet makes such a big effect in visuals!