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devpilgrim

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A member registered Feb 17, 2021 · View creator page →

Creator of

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thank you and thanks for playing it through ^^

Thank you for trying it out nonetheless :) I am working on improving the communication on how to play and what the goal is. But the base premise is this: every row you have to choose between 3 cards, enemy, potion, treasure and based on the dice roll for that turn you will either get lucky (and gian more) or be unlucky (and lose more, for example the potion will deal dmg instead of healing you). The goal is to pass all 13 rounds/rows :)

Hello, thank you for playing the game and for the feedback! Those are all quite good ideas *scribbles in to do for post-jam update* :D 

Hello, thank you for playing the game and for the feedback! I agree with the drawbacks, I was really trying to keep it simple and not overscope, which is much easier said than done. As a solo dev I'm happy with getting it done. On my to-do list post jam there are definitely improving the UI/UX to better communicate what is happening and what is what as well as adding sound effects. 

Thank you for playing it and the feedback!

I agree it ended up easier than I wanted, there is a difficulty curve as you progress through the rows, but it's not enough I noticed. Love the ideas for the risk/reward you gave :)

Would love to polish it a bit for sure!

Thank you for playing it and the feedback!

Thanks for the kind feedback! Very happy you enjoyed it :)

Glad you enjoyed the game :) Sounds would definitely make the experience a lot more enjoyable! We just didnt have the time to add them during the jam :(

Also, the current role for the interactables is that they give double points :D

Hey! Thanks for the constructive feedback. I agree with all the points you mentioned, some we even had on a to-do list during the jam. We will gladly implement them once the rating period is over. Sadly we just did not have the time for them during the actual jam :(

Damn, great score! Happy you had fun playing :)

Glad you enjoyed the game! Yeah, fixing the interaction popups and score popups to always face the camera and be above the object is something we are planning on doing after the rating period ends :)

Really glad you enjoyed it and had fun :) The rope getting tangled on the desk was intentional (tho it can be buggy at times and tangle more than expected :D)

Good job! Thanks! Glad people are having fun, it was our goal! The rendering takes 2minutes to setup in Unity yet makes such a big effect in visuals!

Nice and relaxing, amiright? :D

Good job! Thanks for trying it <3

Glad you had fun :) We definitely wanted to challenge ourselves and see if we could pull something fun and physics based. The rope literally took half the time of the jam to make and tune so its playable :D

Glad you enjoyed it! We decided to try and go for something short and fun for the jam. Guessed not many people will have 30m to spend on a single game :D

Thanks for playing and having fun :) There are definitely things to improve. For example interact prompts and score popups to always face the camera and be in front of all other objects. But we're still happy with what we manage to make in such a short time

We all have times when we sit in a chair and contemplate life :D Thanks for playing!

Thanks! Glad you enjoyed it!

Hey, thanks for the nice words! Your hearing is correct, sadly we did not have time to add audio, even the timer and scoring was added in the final hour ;/

so far the best handling game with this mechanic I have found :). Also the tether tension is a nice addition. Its chill and fun, good job!

Very simple and effective visuals, controls are feel very good as well. I would add some kind of UI to track progress, maybe show score?