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Three Kids In A Trenchcoat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #150 | 4.136 | 4.136 |
Fun | #397 | 3.652 | 3.652 |
Overall | #493 | 3.636 | 3.636 |
Presentation | #1329 | 3.364 | 3.364 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Difficult, unwieldy balancing of three kids in a trenchcoat. The Dark Souls of trenchcoat-themed games.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This was fun! Played WAYY longer than i should have lol, I couldnt get past level 2!
Thanks so much for playing! Sorry it turned out much harder than I expected haha. Should have spent time at the end balancing it rather than coding a "dance party mode" that unlocks after level 3!
This is easily the most hilarious game in the jam. Good job :D
I loved everything about this game, down to the 3 "Ready... GO" signs. Hilarious and original and really fun idea, A+
Hilarious and fun! Reminds me of qwop or whatever it was called
I love the bizarre and hilarious concept behind this one. Right now it feels a bit disconnected that movement doesn't seem to affect the balance of the tower. Maybe instead of having balance keys for the bottom child, link their balance to the movement left and right?
Fantastic game with a lot of potential. Want to see how this one develops!
Yeah I think this might be a better way of doing it. I could imagine it as a mobile game where you have to tilt your phone to balance the kids-tower, but tbh after working on these for three days I'm sick of the sight of it haha
Love the degree of difficulty. Its very difficult to make a game difficult all the while avoiding frustration. Great job.
Btw check out my game and tell me your views yeah? :)
https://itch.io/jam/gmtk-2020/rate/699263
The concept is really funny! Reminds me of QWOP, but less harsh, although still quite hard! I don't have arrow keys on my keyboard; I need to use a combination of keys to input arrow keys which makes it even harder haha
The concept is really funny! Reminds me of QWOP, but less harsh, although still quite hard! I don't have arrow keys on my keyboard; I need to use a combination of keys to input arrow keys which makes it even harder haha
Once I figured out the controls, I really came to enjoy the game! Great visuals and I loved the use of drum beats. Excellent work!
Some suggestions/ideas:
Thanks for the feedback! Yeah I totally agree with your suggestions. Ran out of time and still new-ish to Unity else it would be more polished and playable. Thanks :)
this is the most difficult game I have ever played A+
Funny game, :D. And hard too. Nicely done!
I really loved this idea... i saw "three kids in a trench coat" and I thought I HAVE to play this!
I expect a spin-off 'trenchlike' genre to explode onto E3 next year
This is the future kids
Already pre-ordered "Trench Souls", "Trenchbourne" and "Trenchiro: Trenchcoats Die Twice"
Super funny concept. Reminds me of QWOP but x3! Like someone else mentioned, I couldn't figure out how to avoid banana peels and other obstacles. Still, very fun!
I really like the concept for something like a party game with friends, good job in the design :D
How do you avoid the bananna skins and trash cans?
arrow keys
Very cool concept very funny good fun yes
A compelling addition to the soulslike genre. Desperately punishing, but profoundly rewarding.
Hey, I love the concept! I had a lot of trouble understanding the controls. I saw that I needed to use QE for the top kid, AD for the middle, and ZC for the bottom. But it looked like they were pretty balanced each time I lost. I think I was slipping on banana peels but I'm not sure how to avoid them? So I'm a bit confused as to how to progress past even the first level because of that.
Aside from that, I love the art, music, idea, and overall presentation of the game :) I'd love to try again if I figure out what I was doing wrong.
Thanks! Yeah you basically have to quick-tap a key to tilt each part. I wanted to add more visual feedback (like a key command flashes up when a kid tilts too far) but unfortunately ran out of time. Thanks for the feedback!
Such a cool and unique game. So far my favourite that I've seen.