Recent community posts
For what it's worth, I found the stairs at the end of each level a bit confusing, since I hadn't needed to use the jump mechanic before. I'd say go 100% 2d if you want to keep the top down style and use metaphors that work in two dimensions.
Music is absolutely banging. Great concept too. Sometimes though I found that picking up more gold would occasionally make me go faster. Really hope you keep working on this, it's a great idea.
After the alarming installation UX written in chinese, this was an interesting game. Maybe you could include more mechanics around collecting different things, or giving a player feedback each time they collect something.
Love the vibe of this, super simple, great use of colour and light. There might be some room to improve the general feel of the game, things like mouse sensitivity and how fast the projectiles actually move. Really atmospheric.