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Knockin' Around Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #282 | 3.808 | 3.808 |
Fun | #341 | 3.692 | 3.692 |
Originality | #724 | 3.692 | 3.692 |
Presentation | #728 | 3.731 | 3.731 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's movement is frequently disrupted by how the levels move.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Short game, but super well executed! The physics in your game feels super clean, even in a 2d environment I can picture the ship rocking back and forth.
If you want to continue building on it, physics based puzzles with other objects flying around could be cool. Maybe a pressure button the player needs to take a box to in order to hold it down, but the player has to set it up in a way to not fall off the ship. I think stuff like that could be cool.
Overall fun game! Hope you continue to build with it!
I've been thinking on and off about continuing it, though it may just depend on how much time I have going forward. Puzzles involving other objects/moving boxes have definitely come up a few times now and it would definitely be interesting to meddle with that a bit.
Thanks for playing!
Fun game! The wall and border textures was a little confusing when I assumed the thin red line bordering the ship would be walls. I really liked the art and music, and think this game could be even more fun with additional time spent on levels and some better visual cues to what is going on with the environment and gravity.
I was actually kinda worried about the solid wall texture. I wanted solid walls in the first level so you could observe the rotation/gravity effect without falling off the map straight away. I left the level-making bit quite late, so I just used the tiles I had on hand, and there were no real solid wall-type ones. Definitely something I would change if I could do it over.
Also visual cues for the gravity effect is a great idea. I was talking with someone about possibly having boxes that move around from the same effect, possibly onto buttons, and having some kind of indicator so you can predict how the environment will change is a necessity for that kind of thing.
Thanks for giving it a try!
Gravity Effects are cool !
Thanks for playing!
Cool game, I really enjoyed it. Do you plan to expand it after the jam review ends?
Thanks for checking it out!
I think I usually move on pretty quick after a jam (not that I've actually done many yet), but I've been getting a fair few good ideas that make me wanna work on it a bit more. I guess we'll see... 😉
This is a right mix of frustrating and rewarding, perhaps because the levels are so short. I also like the little introduction and the slow ramping up of the difficulty (what little of it there is).
I'd have expected a little bit more though, even for a jam game (that makes me a hypocrite, but even so). Only buttons and doors on top of the balancing feels just a little slight, like there is at least one more mechanic just behind where it cuts off. Boxes that slide along the floor for example?
Very fair, I was actually pretty frustrated that I only made the handful of levels that I did. I worked quite a bit on making it relatively easy to actually make levels, then ran out of time to design them.
I'd be keen to revisit the game at some point and add some extra levels and features - boxes that slide across the floor could be a cool addition, maybe even sliding them onto buttons (though that would need the rotation to be a bit more predictable), or collectables that can fall off the level if you don't reach them quick enough...
I definitely agree there needs to be something more than just the player that ties into the level rotation mechanic.
Thanks so much for playing and for your comment!
Very fun game. Would love to play a fleshed out version.
Very fun game. Would love to play a fleshed out version.
It would be nice if I get a chance to work on it further. Thanks for giving it a go!
Great job!
While I was playing, it felt like it would be super cool to make this a speedrun game.
The level design was good at ramping up in a way that felt fair.
Interesting - another player mentioned that a timer would work well in this game... maybe there's something to that.
Thanks for playing!
Really slick presentation.
Thanks for playing :)
I'm not wowed by the art work however I like the dynamics of the gameplay. I feel this is different to other games because you have to maneuver your way round which is the challenge! This is fun to play
Haha, yeah perhaps the tilemap I picked out was a little bit limiting. Glad you had fun and thanks for trying out the game!
It was fun to play, a nice game. The music stopped though.
The map was a bit empty too (maybe add some stars?)
Was fun to play
edit: I forget to praise the randomness of the rotation! I first thought it would be the same all the time, but it was completly random!
Thanks for checking it out! I definitely agree that the maps are quite empty - maybe some collectibles that are ALSO affected by the rotation of the ship? 🤔
Ah yes, and I only realised that music thing happened once I'd already submitted it. grr
This game was a lot of fun to play, and I love the 'slippery' movement style and the unpredictability of the ship. If you'd like to check out our submission I would be honoured!
Thanks for checking out the game, glad you liked it!
(Ricochet was a lot of fun 🙂)
This game is so well put together but I keep falling into the void! Definitely fits the theme well though.
Thanks for playing it!
I feel like there's a fair bit I could do to tweak the balance and difficulty curve.
Solid idea for sure! If there was a time limit on levels I think it could become really manic and hectic (in a fun way!)
Thanks - great idea with adding a timer! The idea is that you're running through your ship to repair it, so a timer definitely wouldn't feel out of place.
Fun concept that works really well! Really well polished for a game jam game
Thanks for trying it out! :)