It's unclear how the mechanics work; I understand that you took away the mechanic of slashing or hitting, but it's just not clear what gameplay emerges from that change.
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Maybe there was a problem with my browser but I think there was only one level? It had a lot of potential, like if left-clicking and right-clicking sent the knight in different directions, and I could see it being really fun and frantic if the speed were increased (perhaps in a later level)
A really cool concept, but very clunky controls. I think I would've pushed much farther in if your direction input changed with the camera, such that pressing up always pushes you into the screen, rather than the direction the character faces.