Fun concept, but I feel like the difference between easy and hard modes should have been different. It would have been easier if the direction was randomized in both modes, with the difficulty coming from the balance of positive vs negative targets. On easy mode, I ended up with a screen flooded with innocents, losing point quickly; i feel like that should have been what hard mode was
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Bullet Points's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2283 | 2.913 | 2.913 |
Overall | #2739 | 2.652 | 2.652 |
Fun | #2773 | 2.522 | 2.522 |
Originality | #3552 | 2.522 | 2.522 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the easy mode u can't controll the shooting point. In the hard mode the shooting point switched randomly. So the Player is out no control in which direction the main charater shoots.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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