There's one big problem that prevent me from giving this game 5 stars:certain objects like the aiming reticle are too small. The reticle blends into the background very easily, and in such a fast paced game, it can be extremely tough to tell where you're aiming. Also, while the orbs that you aren't supposed to shoot stick out nicely, the ones that you are supposed to shoot have the same problem as the reticle. When everything moves at lightning speed, everything has to stick out clearly from everything else like a sore thumb. That way, when you so much as glance at it, you immediately know what it is.
Play game
Dashbeam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #759 | 3.704 | 3.704 |
Fun | #764 | 3.370 | 3.370 |
Overall | #809 | 3.444 | 3.444 |
Originality | #1209 | 3.444 | 3.444 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character's movement is not controllable and is bouncing around randomly. The gameplay is also pretty out of control and insane.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.