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Blue + Red (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #205 | 3.830 | 3.941 |
Overall | #208 | 3.887 | 4.000 |
Originality | #259 | 4.002 | 4.118 |
Presentation | #585 | 3.830 | 3.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a character who switches between human form and monster form uncontrollably. In monster form, the character uses a different, less tight control scheme.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Your concept is awesome. I like the arena style combat and the way you spawn monsters over time rather than all at once. I think the demon form could use some work, because he's too difficult to aim with. I'll come back and play your post jam release to slay Osme!
The idea of the game is cool, characters with different controls is cool. I do feel that the movement and lack of attack during the demon form made many rooms (that I completed) a hassle, his slippery movement does not compliment the auto attack I feel.
The art is nice and cute, I like the big demon guy.
In the end it is still a nice game, good job!
Super cool, I love your interpretation of the theme. It was really clever to have the different characters have different ways of being controlled.
My one suggestion is to have the enemies telegraph their attacks a bit more.
Nice art and very well done!
Great presentation and very fun! I like how you changed the "Out of Control" feel multiple times by changing you into the demon form first and then alternating the forms.
Very chaotic! The art here was good, but the gameplay was slightly jittery. I loved the overall feel to this game and the premise suits the theme very well!
Nice idea. A bit hard to control after transformed, and the enemies easily overwhelm you. As you said, you will need adjustments, but its a good start.
Also, try to make the character and enemies smaller, so each room has more space and can have more elements. This will give you more room for improvement in the future.
I got all the stones, made my way to the pillars to put the stones down and died on the way. Had to get all the stones all over again. There should be a checkpoints when you put down a stone and when you acquire a stone. I stopped there since I just kept dying over and over again.
Enemy cats need better signaling when they launch their attacks, especially their fireball. Would be nice if projectiles hit the walls, makes them feel more grounded and adds more strategy against the dark mage enemies.. Attacks on the dark mage are super fast, and again, have little to no signaling.
The cat as the player definitely takes a while to get used to. Even after 15 minutes of playing it's still quite hard to control, but I have a better idea of how to direct my attacks. Though that only happens maybe 1 out of every 5 attempts. If I kept playing and it stayed like this, I would just run around like a chicken without its head waiting to transform back to human, especially with the large checkpoints and non-regenerating life. I'd be more worried about surviving than actually fighting with the cat.
Also, if you get hit while the timer for attacking goes off, you don't attack at all. At times I just stand next to enemies waiting for my attack to go off but it never goes off, it's because you're in the hit animation, so it doesn't go off. If this is intentional it I'd like to know why, because it feels frustrating to play.
I also feel like enemies should pause when you transform. I often found myself stuck in the corner when I start to transform since enemies just surround me.
Very good game with good pacing. Definitely needs more of what I noted above.
Really neat idea! I think a map or someway to navigate the map would help, it's a little bit of a maze right now