I think its easier for you to just update it, so more people can play it. And I probably won't have time in the next days, so I would not be able to play it soon.
TerraSkilll
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Nice management game, many things could be added or improved, but that is normal for a jam game.
Some tutorials or guidance at the start would improve the experience, as i felt a bit lost at the beginning. The UI could "pop" a little, showing what changed, to attract the player attention, especially in the "Survived another day " screen. I didn't notice that I've lost one person until the food consumption was 30 in the next day, and not 40 as I expected.
Overall a nice start.
Good work and good luck!
Nice concept and execution. A bit too fast and chaotic for me, but that's probably my age showing 😁.
I'm not sold on the card mechanic, feels like a complex way to have multiple weapons, but maybe future iterations will expand it and make it better.
If you plan to keep developing it, keep an eye for flashing lights, as it can be bad for people with photosensitivity.
Good work, and good luck!
Very nice and polished, congrats! Makes me remember Life Goes On, which is a mechanic that I knew some people would try on this jam!
When using a gamepad, the cat keeps sliding and I couldn't jump, but I don't know if it is a problem with the gamepad (it's a generic xbox-like controller), or the game does not fully support controllers.
Good luck on the jam!
It's a simple FPS, but feels incomplete, even as a concept. The text (history?) at the beginning seems disconected from the gameplay.
After the green level (4th one?), when all enemies ran out of the platform or were killed, the game stopped for me, so I don't know if it ended or not.
Good luck on the jam and future projects!
Nice management game, many things could be added or improved, but that is normal for a jam game.
Some tutorials or guidance at the start would improve the experience, as i felt a bit lost at the beginning. The UI could "pop" a little, showing what changed, to attract the player attention, especially in the "Survived another day " screen. I didn't notice that I've lost one person until the food consumption was 30 in the next day, and not 40 as I expected.
Overall a nice start. Good work and good luck!
A bit on the easy side, but a good start.
Felt tricky to align the character to attack, and character locks in place animation when attacking or being hit (this last one has a long recover). But these things feel like they can be improved upon on future versions or games.
A minor exploit: I got the character at an angle that allowed me to spam the eat command on a spider, making me kill and eat it while never being hit.
Good work and good luck!
Thanks for playing. Yes, I plan to adjust the difficult in the future, just wished I had it better balanced for the reviews, but it's a jam and these things happen.
The stamina bars on the character were the first idea, because they allow the player to look only at the character and the enemies, but came really late in development (like 4 hours before the end of the jam). Before that, the stamina bars were displayed at the sides of the screen, which was really not good.
Different enemies take different amounts of hits to kill. The triangles and squares take 2, the pentagons take 3. The plan was to give better feedback to the player when hitting and killing enemies, but this also wasn't completed in time, so this feature is missing.
Looks like a good starting point, but a bit unpolished. It's hard to understand whats happening and why, needs to give more feedback to the player. Also, when interacting with the computer, the small screen stays over the player character, with no obvious option to close it, except moving away from the computer.
Nice idea. A bit hard to control after transformed, and the enemies easily overwhelm you. As you said, you will need adjustments, but its a good start.
Also, try to make the character and enemies smaller, so each room has more space and can have more elements. This will give you more room for improvement in the future.